Difference between revisions of "Gas"
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* [[Tox gas]] {{BiotechIcon}} | * [[Tox gas]] {{BiotechIcon}} | ||
== Mechanics == | == Mechanics == | ||
− | ? | + | |
+ | Gasses have a concentration of 1-100%. This is calculated for each tile that contains gas. | ||
+ | |||
+ | Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas. | ||
+ | |||
+ | ====Things that increase the concentration of the gas==== | ||
+ | * Releasing more gas with weapons or traps | ||
+ | |||
+ | ====Things that block gas==== | ||
+ | * Walls | ||
+ | |||
+ | ====Things that do not influence the gas concentration or dissolve speed==== | ||
+ | * Roofs | ||
+ | |||
+ | ==Analysis== | ||
+ | |||
+ | Although gases can spread to neighbouring tiles, (it seems) they can only do this to a certain extent. | ||
+ | |||
+ | Further testing is needed: | ||
+ | * When two/three pawns fire at the same time, will the volume of the cloud be bigger than if ownly pawn fires? | ||
+ | * Walls seem to 'absorb' gas. In a narrow and wide corridor the gas dissolves at an equal speed. In the narrow one it barely reaches further. | ||
+ | * Rot stink might have slightly different mechanics. In earlier tests it seemed to reach a higher concentration in enclosed spaces. This is probably unrelated to the roof, but rather to being in a small area where it can not spread to dissolve equally fast as it was being created by the rotting corpse. | ||
+ | * Effect of open doors is not known yet. | ||
[[File:Smokelauncher gas physics comparison.mp4|thumb|left|Gas expanding from a single point to fill a room]] | [[File:Smokelauncher gas physics comparison.mp4|thumb|left|Gas expanding from a single point to fill a room]] |
Revision as of 13:59, 1 November 2022
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Gases are a class object that behaves in a certain way. There are currently three gasses:
Mechanics
Gasses have a concentration of 1-100%. This is calculated for each tile that contains gas.
Gas slowly dissolves into normal air and will disappear when the concentration reaches 0%. Different weapons have different mechanics when it comes to creating gas.
Things that increase the concentration of the gas
- Releasing more gas with weapons or traps
Things that block gas
- Walls
Things that do not influence the gas concentration or dissolve speed
- Roofs
Analysis
Although gases can spread to neighbouring tiles, (it seems) they can only do this to a certain extent.
Further testing is needed:
- When two/three pawns fire at the same time, will the volume of the cloud be bigger than if ownly pawn fires?
- Walls seem to 'absorb' gas. In a narrow and wide corridor the gas dissolves at an equal speed. In the narrow one it barely reaches further.
- Rot stink might have slightly different mechanics. In earlier tests it seemed to reach a higher concentration in enclosed spaces. This is probably unrelated to the roof, but rather to being in a small area where it can not spread to dissolve equally fast as it was being created by the rotting corpse.
- Effect of open doors is not known yet.
Version history
- 1.4.3523 - Gas system added. Previously smoke was the only gas and it only existed as a temporary object with a set but refreshable duration.