Difference between revisions of "Band node"
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(Created page with "{{Stub|reason=Add information}} {{infobox main|misc| | name = Band node }} ==Acquisition== ? ==Summary== *Consumes 300 W of power when tuned, 100 W of power when untuned...") |
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==Acquisition== | ==Acquisition== | ||
− | + | *200 [[steel]] and 4 [[component]]s. | |
+ | *Requires Basic Mechtech researched. | ||
==Summary== | ==Summary== | ||
*Consumes 300 W of [[power]] when tuned, 100 W of power when untuned. | *Consumes 300 W of [[power]] when tuned, 100 W of power when untuned. | ||
*Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered. | *Increases a [[mechanitor]]'s [[bandwidth]] by {{+|1}} per band node if powered. | ||
− | *A band node must be tuned, which takes {{ticks|300}}. The mechanitor does not need to be present to | + | *A band node must be tuned, which takes {{ticks|300}}. The mechanitor does not need to be present for tuning to happen. |
*Band nodes can be retuned to another colonist, but the process takes 3 days. | *Band nodes can be retuned to another colonist, but the process takes 3 days. | ||
Revision as of 06:06, 27 November 2022
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Band node
Acquisition
- 200 steel and 4 components.
- Requires Basic Mechtech researched.
Summary
- Consumes 300 W of power when tuned, 100 W of power when untuned.
- Increases a mechanitor's bandwidth by +1 per band node if powered.
- A band node must be tuned, which takes 300 ticks (5 secs). The mechanitor does not need to be present for tuning to happen.
- Band nodes can be retuned to another colonist, but the process takes 3 days.
Analysis
- All other ways of increasing bandwidth are limited; they require the mechanitor to wear an item.
- Allows the use of more mechanoids. Combat mechs can be very useful for defense.
- Heavy on both power and resources.
- Does not block wind turbines.