Difference between revisions of "Body Size"
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Line 13: | Line 13: | ||
* Melee hit chance(?) | * Melee hit chance(?) | ||
* Drug tolerance | * Drug tolerance | ||
+ | * [[Toxic buildup]] from [[toxic bite]], [[toxic scratch|scratch]], and [[toxic bullet|bullet]] damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1. | ||
* Staggering from attacks with [[stopping power]] > body size | * Staggering from attacks with [[stopping power]] > body size | ||
* [[Saturation]] capacity | * [[Saturation]] capacity | ||
* Weight | * Weight | ||
* Probably more | * Probably more |
Revision as of 22:57, 16 March 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Stats. |
Body Size is a stat: How large the creature is. Its minimum allowed value is 0%. Its default value is 100%.
The main factors of body size are species and age. Younger pawns will be smaller until they reach adulthood. Adult humans have a size of 1.
Affected stats
- Ranged hit chance
- Melee hit chance(?)
- Drug tolerance
- Toxic buildup from toxic bite, scratch, and bullet damage is inversly proportional to body size i.e. a body size of 2 takes twice as much build up severity as a bodysize of 1.
- Staggering from attacks with stopping power > body size
- Saturation capacity
- Weight
- Probably more