Difference between revisions of "Phoebe Chillax"
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− | While Phoebe will "hit as hard as anyone", Cassandra is simply more difficult - she sends more threats more often. For comparison, Phoebe can never send 2 raids in quick succession, | + | While Phoebe will "hit as hard as anyone", Cassandra is simply more difficult - she sends more threats more often. For comparison, Phoebe can never send 2 raids in quick succession, taking anywhere from 8 to 24 days between major threats. What this line means is that a large raid at [[difficulty|Losing is Fun]] won't be any easier just because you picked a different storyteller. |
When playing with Phoebe, in the beginning its always likely to gain one or two more colonists, typically a wanderer. A trade caravan or two shall also arrive before completing a full season (15 days). | When playing with Phoebe, in the beginning its always likely to gain one or two more colonists, typically a wanderer. A trade caravan or two shall also arrive before completing a full season (15 days). |
Revision as of 09:29, 12 December 2022
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Phoebe Chillax
Phoebe gives lots of time between disasters to relax and build your colony. But beware - if she's set at a high challenge scale, she'll hit as hard as anyone.
Base Stats
- Type
- AI Storytellers
Phoebe Chillax, is a storyteller whose main characteristic is the long break between challenges, leaving the player with enough time to rest and recover after an event, and live without much to worry about. This gives new players a more relaxed experience to get familiar with the game. However, long breaks between raids can lead to suprising spikes of difficulty.
Analysis
While Phoebe will "hit as hard as anyone", Cassandra is simply more difficult - she sends more threats more often. For comparison, Phoebe can never send 2 raids in quick succession, taking anywhere from 8 to 24 days between major threats. What this line means is that a large raid at Losing is Fun won't be any easier just because you picked a different storyteller.
When playing with Phoebe, in the beginning its always likely to gain one or two more colonists, typically a wanderer. A trade caravan or two shall also arrive before completing a full season (15 days).
Code specifics
Major Threats
<onDays>8</onDays> <offDays>8</offDays> <numIncidentsRange>1~1</numIncidentsRange>
Misc. Events
<mtbDays>4.8</mtbDays>