Difference between revisions of "Generator"
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− | * [[Wood-fired generator]] - a [[wood]]-powered [[power]] source, known as a '''fueled generator''' prior Beta 18. | + | * [[Wood-fired generator]] - a [[wood]]-powered [[power]] source, known as a '''fueled generator''' prior to Beta 18. |
− | * [[Chemfuel powered generator]] - a [[chemfuel]]-powered power source, | + | * [[Chemfuel powered generator]] - a [[chemfuel]]-powered power source, more efficient than its wood-fired counterpart. |
− | * [[Solar generator]] - aka "solar panel", | + | * [[Solar generator]] - aka a "solar panel", it converts sunlight to power. |
* [[Geothermal generator]] - that converts the heat from [[geyser]]s into power. | * [[Geothermal generator]] - that converts the heat from [[geyser]]s into power. | ||
* [[Watermill generator]] - that relies on moving water to create power. | * [[Watermill generator]] - that relies on moving water to create power. |
Revision as of 06:40, 26 December 2022
The term "generator" or "fueled generator" may refer to a number of different items in RimWorld.
These include:
- Wood-fired generator - a wood-powered power source, known as a fueled generator prior to Beta 18.
- Chemfuel powered generator - a chemfuel-powered power source, more efficient than its wood-fired counterpart.
- Solar generator - aka a "solar panel", it converts sunlight to power.
- Geothermal generator - that converts the heat from geysers into power.
- Watermill generator - that relies on moving water to create power.
- Tornado generator - a single-use utility item that can be used to create an uncontrollable tornado.
- Ancient generator - a non-functional structure found in ruins.
- Toxifier generator - that generates large amounts of power in exchange for problematic Toxic wastepacks.
"Generator" may also be used generally to refer to any structure that creates power. Not including those listed above, these include:
- Wind turbine - that converts wind into some-what intermittent power.
- Ship reactor - that creates a perpetual supply of power and is necessary for the Ship Launch ending, but calls raids for 15 days upon activation
- Vanometric power cell - that creates perpetual supply of power that cannot be constructed and is only available as a quest reward.
- Unstable power cell - that creates perpetual supply of power that cannot be constructed and is only available from mech clusters. Results in a massive explosion when damaged.