Difference between revisions of "Armor - Blunt"
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m (Added a word for clarification) |
(Descriptions should be the description as in game. Adding clarifying note to replace it.) Tag: Undo |
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− | {{ | + | {{About|the stat that items of [[apparel]] have|more information about blunt armor generally|Apparel#Protection{{!}}Armor}} |
{{Stat | {{Stat | ||
| round to five over = 200 | | round to five over = 200 | ||
| to string style = FloatTwo | | to string style = FloatTwo | ||
− | | description = The protection given | + | | description = The protection given against blunt damage like fists, club impacts and rock falls. |
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | Upon taking damage, first this armor rating is reduced by the attack's armor penetration value. | ||
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* If the random number is under half the armor rating, the damage deflects harmlessly. | * If the random number is under half the armor rating, the damage deflects harmlessly. | ||
− | * If the random number is over half the armor rating, but not higher than the | + | * If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt. |
− | |||
* If the random number is greater than the armor rating, the armor has no effect. | * If the random number is greater than the armor rating, the armor has no effect. | ||
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. | For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage. | ||
− | Each layer of armor | + | Each layer of armor is applied separately, from the outside in. |
}} | }} |
Revision as of 11:21, 29 January 2023
This article is about the stat that items of apparel have. For more information about blunt armor generally, see Armor.
Armor - Blunt is a stat: The protection given against blunt damage like fists, club impacts and rock falls.
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
The remaining armor rating is then compared against a random number from 0 to 100.
- If the random number is under half the armor rating, the damage deflects harmlessly.
- If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
- If the random number is greater than the armor rating, the armor has no effect.
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
Each layer of armor is applied separately, from the outside in.