Difference between revisions of "Template:Ritual table"

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m (removed the ideology header from the Rituals page, so this is necessary now. even if not splitting that page, maybe split this table?)
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| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel  
 
| [[File:Ritual gladiator duel.png|64px]] || Gladiator duel  
| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Good: +5<br/>20% Unforgettable: +8 || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
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| Participant count (10): +20%<br/>Leader present: +20%<br/>Duelist dies: +100%<br/>Weapon used: +60% || 5% Terrible: -3<br/>15% Boring: -1<br/>60% Good: +5<br/>20% Unforgettable: +8 || The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost{{Check Tag|Separate from the usual mood boost?}}, and fill their recreation bars.{{Check Tag|Verify}} The duelists also gain the mood effect from ritual quality. Duelists must be [[Incapable|capable]] of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
 
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| [[File:Ritual public execution.png|64px]] || Prisoner execution  
 
| [[File:Ritual public execution.png|64px]] || Prisoner execution  

Latest revision as of 09:30, 8 April 2024

Image Ritual Factors Outcomes Notes
Ritual funeral.png Funeral Participant count (10): +70%
Moral guide present: +30%
5% Terrible: -3
15% Lackluster: -1
60% Good: +5
20% Heartwarming: +8
If there is no corpse in the grave or sarcophagus, the ritual quality is only increased by 20% by the presence of the moral guide, and only by 60% by a full participant count.
Social festival.png Social festival Participant count (10): +25%
Leader present: +25%
Started at altar: +20%
Lectern used: +20%
Seats for everyone: +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Dance party.png Dance party Participant count (10): +30%
Started at lightball: +20%
Active loudspeakers (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to non-tribals.
Drum party.png Drum party Participant count (10): +30%
Started at campfire: 20%
Drums (6): +30%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +8
20% Unforgettable: +16
If the party is fun or unforgettable, there is a chance[Probability?] that all participants will get +20% Global Work Speed for 24h. Only available to tribals.
Ritual skylantern festival.png Skylantern festival Participant count (10): +100% 5% Terrible: -3
15% Unimpressive: -1
60% Beautiful: +6
20% Unforgettable: +10
Each participant makes a skylantern out of Wood 4 wood. If the festival is beautiful or unforgettable, friendly visitors might see them and arrive with a gift.[Probability?]
Christmas tree ritual.png
Symbol burning.png
Smokeleaf circle.png
Cannibal feast.png
Christmas tree

Symbol burning

Smokeleaf circle

Cannibal feast
Participant count (10): +80%
Room Impressiveness (120): +20%
5% Terrible: -3
15% Boring: -1
60% Fun: +5
20% Unforgettable: +8
Destroys the ritual target.
Ritual scarification.png Scarification Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Scarifies the subject. Only available with the Pain is Virtue meme.
Ritual blinding.png Blinding ceremony Participant count (10): +25%
Moral guide present: +20%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +20%
5% Terrible: -2
15% Boring: -1
60% Satisfying: +1
20% Spectacular: +3
Blinds the subject. If the ceremony is satisfying or spectacular, the blinded person may get a psylink upgrade or unlock a new psychic power.[Probability?] Only available with the Blindsight meme.
Ritual animal sacrifice.png Animal sacrifice Participant count (10): +25%
Moral guide present: +25%
Started at altar: +20%
Lectern used: +15%
Seats for everyone: +15%
5% Terrible: -3
15% Boring: -1
60% Satisfying: +5
20% Spectacular: +8
If the sacrifice is satisfying or spectacular, there is a 5% (satisfying) or 10% (spectacular) chance that a random participant gains an inspiration. Only available with the Human Primacy meme.
Ritual gladiator duel.png Gladiator duel Participant count (10): +20%
Leader present: +20%
Duelist dies: +100%
Weapon used: +60%
5% Terrible: -3
15% Boring: -1
60% Good: +5
20% Unforgettable: +8
The two necessary escorts count towards the participant count. Spectators gain 1000 melee experience, gain a mood boost[Separate from the usual mood boost?], and fill their recreation bars.[Verify] The duelists also gain the mood effect from ritual quality. Duelists must be capable of violence. Only available with the Pain is Virtue, Cannibal, Supremacist, or Raider memes.
Ritual public execution.png Prisoner execution Participant count (10): +80%
Started at altar: +20%
15% Awkward: -1
65% Satisfying: +6
20% Spectacular: +8
Participating slaves are fully suppressed. Can be performed by all ideologions.
LeaderSpeech.png Leader speech Participant count (10): +40%
Room impressiveness (120): +20
Leader's Social Impact (150%): +40%
5% Terrible: -8
15% Uninspiring: -4
60% Encouraging: +5
20% Inspirational: +8
The speech quality will also affect the listeners' opinions of the leader, with a terrible speech resulting in a -30 opinion, an uninspiring speech resulting in a -15 opinion, an encouraging speech in a +20 opinion, and an inspirational speech in a +40 opinion.
Trial.png Trial Participant count (20): +60%
Leader's Negotiation Ability * 0.25
Defendant's Negotiation Ability * -0.25
50% Exonerated
50% Convicted
If the defendant is convicted, they are considered guilty for 15 days for the purpose of arrest, banishment, and executions. If the defendant has a mental break during the trial, their Negotiation Ability is effectively set to 0.
ConversionRitual.png Conversion ritual Participant count (10): +40%
Room impressiveness (120): +20%
Moral guide's Social Impact (150%): +30%
Convertee's Expectations (Very Low): +10%, (Sky High): -30%
5% Terrible
15% Ineffective
60% Effective: +3
20% Masterful: +6
The convertee's certainty is offset by an amount depending on ritual quality: terrible: +20%; ineffective: +12%; effective: -30%; masterful: -100%.
Tree connection ritual.png Tree connection Participant count (10): +100% The connector will start with 25-45% connection strength, depending on ritual quality.
Bestowing ceremony.png Bestowing Ceremony Participant count (24): +60%
Room Impressiveness (170): +40%
Bonus mood for 6 days:
5% Terrible: -3
15% Unimpressive: -1
60% Honorable: +3
20% Grandiose: +6
Bonus honor based on number of gathered spectators and room impressiveness. The bonus does not depend on outcome. Provides 1 honor above 30% ritual quality, 2 above 60% and 3 above 90% quality.
Requires New title's ceremony quest to start.
Speech.png Throne Speech Participant count (10): +40%
Organizer's social impact(150%): +40%[Verify]
Room Impressiveness (120): +20%
Bonus mood for 8 days:
5% Terrible: -8
15% Uninspiring: -4
60% Encouraging: +5
20% Inspirational: +10
If the speech is inspiring, participants may acquire Inspirations
The speech quality will also affect the listeners' opinions of the speaker in the same way as a leader speech, up to +40 opinion at inspirational.
10 days cooldown on Begin Throne Speech ability.
Expected ritual duration: 2 hours
Child birth.png Child birth Loved one present: +5%
Mother's age (peaks at 20-30): +50%
Doctor's medicine skill (20): +25%
Indoors: +5%
Room cleanliness (0.6): +10%
Bed health effects (5): +5%
2.5% Stillborn
7.5% Sick
90% Healthy
There is a chance the mother will die during birth: 20% at 0% quality, 5% at 20% quality and 0% above 90% quality. This is independent of the stillbirth chance.
A successful birth gives the mother a +8 [name] was born healthy thought for 15 days, while a stillbirth gives her a −15 Stillbirth thought for 10 days.

See Reproduction#Quality and Reproduction#Outcomes for detail