Difference between revisions of "Cassandra Classic"
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===Analysis=== | ===Analysis=== | ||
− | Many players find Cassandra to be more difficult than Randy, since her raids are consistent | + | Many players find Cassandra to be more difficult than Randy, since her raids are consistent and more frequent (on average). While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a semi-regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure. |
In addition, Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out. | In addition, Randy ''could'' send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out. |
Revision as of 22:56, 17 November 2023
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Cassandra Classic
Cassandra creates story events on a steadily-increasing curve of challenge and tension.
Base Stats
- Type
- AI Storytellers
Cassandra Classic is the default storyteller. In the beginning, Cassandra will always send a single mad animal, followed by a single raider, within 10 days from arrival. Challenges remain consistent, ramping up in difficulty as you progress, but with breaks every 1-2 raids.
Analysis
Many players find Cassandra to be more difficult than Randy, since her raids are consistent and more frequent (on average). While Randy is often quiet for months or even years at a time, Cassandra is forced to send major threats on a semi-regular basis. At the same time, players can take advantage of her hardcoded breaks. When playing with Randy, a raid can happen at any time, so players can never be 100% secure.
In addition, Randy could send multiple 1.5x size raids back-to-back, potentially creating situations that are harder than what Cassandra can possibly dish out.
Code specifics
Major Threats
<onDays>4.6</onDays> <offDays>6.0</offDays> <minSpacingDays>1.9</minSpacingDays> <numIncidentsRange>1~2</numIncidentsRange>
Misc. Events
<mtbDays>4.8</mtbDays>