Difference between revisions of "Randy Random"

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(Added comparison to Cassandra. Someone should do the exact math)
(→‎Code specifics: Added some new code lines)
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Random Incidents
 
Random Incidents
 
+
<minDaysPassed>1</minDaysPassed>
 +
<maxThreatBigIntervalDays>13</maxThreatBigIntervalDays>
 
  <mtbDays>1.35</mtbDays>
 
  <mtbDays>1.35</mtbDays>
 
  <categoryWeights>
 
  <categoryWeights>

Revision as of 13:44, 18 December 2023

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Game Creation Scenario system AI Storytellers World Generation Biomes
AI Storytellers Cassandra Classic Phoebe Chillax Randy Random

Randy Random

Randy Random

Randy doesn't follow rules. He'll generate random events, and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.

Base Stats

Type
AI Storytellers

Randy Random, is a wild storyteller whose main characteristic is triggering challenges at any time, to the extent of launching several dangerous threats all at the same time or consecutively. Randy also multiplies his Raid Points by 0.5x to 1.5x, resulting in both easier and harder difficulty raids than you should be receiving. It is possible to receive back-to-back raids at 1.5x but also a quadrum of relative peace with a 0.5x raid.

In the long-term, Randy will average about as many threats sent as Cassandra.

Code specifics

Random Incidents

<minDaysPassed>1</minDaysPassed>
<maxThreatBigIntervalDays>13</maxThreatBigIntervalDays>
<mtbDays>1.35</mtbDays>
<categoryWeights>
 <Misc>3.5</Misc>
 <ThreatBig>1.4</ThreatBig>
 <OrbitalVisitor>1.1</OrbitalVisitor>
 <FactionArrival>2.4</FactionArrival>
 <ThreatSmall>0.6</ThreatSmall>
 <ShipChunkDrop>0.22</ShipChunkDrop>
</categoryWeights>
<randomPointsFactorRange>0.5~1.5</randomPointsFactorRange>