Difference between revisions of "Fleshmass heart"
Ceclectic405 (talk | contribs) (Added a description for the heart.) |
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intro | intro | ||
Acquisition or Occurrence | Acquisition or Occurrence | ||
+ | == Occurrence == | ||
+ | The "Something from below" event will trigger, informing the player that a small circle of terrain has begun to shift and crack apart, and that something will be emerging from the location. After 2 in game hours, the Fleshmass heart will emerge. | ||
+ | |||
== Summary == | == Summary == | ||
+ | The Fleshmass heart is a large hostile entity. After emerging from the ground, it will began to rapidly spread fleshmass and create fleshbeasts around itself, as well as immediately create a "nerve bundle". Fleshmass generated from the heart will not grow strictly at random, instead the heart extends "tendrils" of fleshmass in random direction, and more fleshmass grows from them. The Fleshmass heart does not spawn fleshmass constantly, it accumulates biomass and "spends" said biomass on what the game calls a "growth spurt" to extend its tendrils. Tendrils will move at random. Unlike constructions placed by the player fleshmass made by the heart and tendrils can grow to the map's edge. Tendrils will not destroy most player made structures. However, they will push away all pawns that are in their way and will break all doors they come into contact with regardless of material or size. Even security are destroyed instantly if a tendril attempts to move on its location. | ||
+ | |||
+ | When fleshmass is destroyed, all other fleshmass blocks in the surrounding 3 tiles are destroyed as well. Colonists will not attack fleshmass automatically even when drafted. If directly told to attack the fleshmass however, colonists will begin to target all nearby fleshmass they can see until they are given a new order. When destroyed, the fleshmass may respond, and spawn multiple fleshbeasts to defend itself. | ||
+ | |||
+ | The Fleshmass heart is completely invulnerable to all forms of damage. Nerve bundles must be found and destroyed to acquire neural lumps that can be studied by colonists. Once 3 neural lumps have been studied, the action "Trigger Tachycardiac Overload" will become avaible at the Fleshmass heart. Sending a colonist to trigger this action will result in the heart dying, leaving behind the Fleshmass nucleus. Fleshmass that was spread by the heart will begin to wither and disappear after the heart's death. Fleshbeasts however will not decay. | ||
+ | |||
+ | If the fleshmass nucleus is not suppressed and reaches 100% activity, it will immediately transform into a new Fleshmass heart. | ||
+ | |||
== Analysis == | == Analysis == | ||
ANALYSIS TEXT | ANALYSIS TEXT |
Revision as of 20:21, 23 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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intro Acquisition or Occurrence
Occurrence
The "Something from below" event will trigger, informing the player that a small circle of terrain has begun to shift and crack apart, and that something will be emerging from the location. After 2 in game hours, the Fleshmass heart will emerge.
Summary
The Fleshmass heart is a large hostile entity. After emerging from the ground, it will began to rapidly spread fleshmass and create fleshbeasts around itself, as well as immediately create a "nerve bundle". Fleshmass generated from the heart will not grow strictly at random, instead the heart extends "tendrils" of fleshmass in random direction, and more fleshmass grows from them. The Fleshmass heart does not spawn fleshmass constantly, it accumulates biomass and "spends" said biomass on what the game calls a "growth spurt" to extend its tendrils. Tendrils will move at random. Unlike constructions placed by the player fleshmass made by the heart and tendrils can grow to the map's edge. Tendrils will not destroy most player made structures. However, they will push away all pawns that are in their way and will break all doors they come into contact with regardless of material or size. Even security are destroyed instantly if a tendril attempts to move on its location.
When fleshmass is destroyed, all other fleshmass blocks in the surrounding 3 tiles are destroyed as well. Colonists will not attack fleshmass automatically even when drafted. If directly told to attack the fleshmass however, colonists will begin to target all nearby fleshmass they can see until they are given a new order. When destroyed, the fleshmass may respond, and spawn multiple fleshbeasts to defend itself.
The Fleshmass heart is completely invulnerable to all forms of damage. Nerve bundles must be found and destroyed to acquire neural lumps that can be studied by colonists. Once 3 neural lumps have been studied, the action "Trigger Tachycardiac Overload" will become avaible at the Fleshmass heart. Sending a colonist to trigger this action will result in the heart dying, leaving behind the Fleshmass nucleus. Fleshmass that was spread by the heart will begin to wither and disappear after the heart's death. Fleshbeasts however will not decay.
If the fleshmass nucleus is not suppressed and reaches 100% activity, it will immediately transform into a new Fleshmass heart.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
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