Difference between revisions of "Electroharvester"

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| name = Electroharvester  
 
| name = Electroharvester  
 
| image = Electroharvester south.png
 
| image = Electroharvester south.png
| description = An electrical generator that works by pressurizing and igniting bioferrite, then harvesting energy from the resulting heat.<br/><br/>Because of the destruction of psychically active bioferrite, this device generates an uncomfortable psychic drone which disturbs those who pass nearby.
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| description = An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity.  The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it.
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Larger entities produce more power.  However, electroharvesting agitates entities, making them more likely to escape.
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An electroharvester can link to up to four platforms.  However, each holding platform can support only one electroharvester.
 
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}}
  
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== Acquisition ==
 
== Acquisition ==
Acquisition text
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Requires 50 steel, 25 bioferrite, and one component.  Requires the Electroharvester research, a basic dark research.
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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Intermittently deals mild electrical burns to linked entities.  Generates modest amounts of power depending on entity contained; 400 for one gorehulk.
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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Appears much inferior to the Bioferrite generator and should be replaced when possible.  The containment penalty it inflicts is considerable.  Might be worth using with specific entities as power generation depends on the entity in question; further testing needed.
  
 
== Version history ==  
 
== Version history ==  

Revision as of 02:26, 13 April 2024

Electroharvester

Electroharvester

An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity. The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it. Larger entities produce more power. However, electroharvesting agitates entities, making them more likely to escape. An electroharvester can link to up to four platforms. However, each holding platform can support only one electroharvester.

Base Stats

Type
[[{{{type}}}]]

INTRO TEXT

Acquisition

Requires 50 steel, 25 bioferrite, and one component. Requires the Electroharvester research, a basic dark research.

Summary

Intermittently deals mild electrical burns to linked entities. Generates modest amounts of power depending on entity contained; 400 for one gorehulk.

Analysis

Appears much inferior to the Bioferrite generator and should be replaced when possible. The containment penalty it inflicts is considerable. Might be worth using with specific entities as power generation depends on the entity in question; further testing needed.

Version history

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