Difference between revisions of "Electroharvester"
Line 5: | Line 5: | ||
| name = Electroharvester | | name = Electroharvester | ||
| image = Electroharvester south.png | | image = Electroharvester south.png | ||
− | | description = An electrical generator that | + | | description = An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity. The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it. |
+ | |||
+ | Larger entities produce more power. However, electroharvesting agitates entities, making them more likely to escape. | ||
+ | |||
+ | An electroharvester can link to up to four platforms. However, each holding platform can support only one electroharvester. | ||
}} | }} | ||
Line 11: | Line 15: | ||
== Acquisition == | == Acquisition == | ||
− | + | Requires 50 steel, 25 bioferrite, and one component. Requires the Electroharvester research, a basic dark research. | |
== Summary == | == Summary == | ||
− | + | Intermittently deals mild electrical burns to linked entities. Generates modest amounts of power depending on entity contained; 400 for one gorehulk. | |
== Analysis == | == Analysis == | ||
− | + | Appears much inferior to the Bioferrite generator and should be replaced when possible. The containment penalty it inflicts is considerable. Might be worth using with specific entities as power generation depends on the entity in question; further testing needed. | |
== Version history == | == Version history == |
Revision as of 02:26, 13 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Electroharvester
An electrical generator that can be placed near a holding platform, where it will draw power from a contained entity. The generator hooks into the entity's body and harnesses energy generated by unnatural spatial distortions or psychic flows inside it. Larger entities produce more power. However, electroharvesting agitates entities, making them more likely to escape. An electroharvester can link to up to four platforms. However, each holding platform can support only one electroharvester.
Base Stats
- Type
- [[{{{type}}}]]
INTRO TEXT
Acquisition
Requires 50 steel, 25 bioferrite, and one component. Requires the Electroharvester research, a basic dark research.
Summary
Intermittently deals mild electrical burns to linked entities. Generates modest amounts of power depending on entity contained; 400 for one gorehulk.
Analysis
Appears much inferior to the Bioferrite generator and should be replaced when possible. The containment penalty it inflicts is considerable. Might be worth using with specific entities as power generation depends on the entity in question; further testing needed.
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE