Difference between revisions of "Incinerator"

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== Summary ==  
 
== Summary ==  
SUMMARY TEXT  
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SUMMARY TEXT
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Do pyros get mood buff?
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[[Pyromaniac]] pawns receive a {{Thought|desc=It makes me think of flame and fire. I'm so happy.|label=pyromaniac has incendiary weapon|value=+5|stack=1}} buff while equipped with an incinerator. Note that they must be equipped, not merely carried.-->
  
 
== Analysis ==
 
== Analysis ==

Revision as of 21:42, 17 April 2024

Incinerator

Base Stats

Type
[[{{{type}}}]]

INTRO TEXT

Acquisition

Acquisition text

Summary

SUMMARY TEXT

Do pyros get mood buff?

Analysis

ANALYSIS TEXT

s applying somewhere between 1 and.. 6? instances of 10 flame damage, and quite likely checking for ignition for every one Doesn't miss and the fire rate is really high They're about half way down the anomaly tech tree and require precision rifling so, post-microelectronics, and they're moderately priced to craft.. and I've never seen them used by any AI units so far.. So access to them seems fairly mid-late game The Incinerator's firing cycle is literally half that of the incendiary launcher, and they cover a much larger area.. and seemingly do vastly more damage. The comparison is kind of a joke tbh. They've definitely got some clunk built in, their relatively short range and large minimum range.. but it feels like a small price to pay for a truly good incendiary weapon

that incinerator shot did 70 freaking damage to a target with 70% flammability.. 70! It has an aiming time of 0.5 seconds!

Version history

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