Difference between revisions of "Gorehulk"
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== Summary == | == Summary == | ||
− | They are very easy to bring down as they | + | They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat. |
=== Yield === | === Yield === | ||
− | They yield 3 [[bioferrite]] and 400W per day. | + | They yield 3 [[bioferrite]] and 400W per day. |
== Analysis == | == Analysis == |
Revision as of 16:26, 23 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Gorehulk
A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.
Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.
It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.
Base Stats
- Type
- Entity
- Flammability
- 70%
Pawn Stats
- Move Speed
- 3.25 c/s
- Body Size
- 2
- Mass
- 120 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 280 Human meat
- Leather Yield
- 80 human leather
The Gorehulk is an Entity added by the Anomaly DLC.
Acquisition/ Occurrence
Summary
They are very easy to bring down as they have little armor, no resistance to pain and are extremely weak in close combat.
Yield
They yield 3 bioferrite and 400W per day.
Analysis
While not especially dangerous, the Gorehulk is particularly adept at breaking out of containment for its level, and as such should receive the best storage possible that a beginning player can provide. Their great bulk combined with no particular resistance to pain makes them easy to capture. With a little investment into proper facilities they can be a great source of bioferrite.
For comparisons sake, sightstealers yield 1.6 and are arguably more dangerous.
Version history
- Anomaly DLC Release - Added.
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