Difference between revisions of "Void monolith"
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− | The void monolith is structure{{Check Tag|?}} that is the center point of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]]. | + | The void monolith is a structure{{Check Tag|?}} that is the center point of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]]. |
== Acquisition == | == Acquisition == | ||
− | The monolith will already be on the map as a fallen monolith when the player generates a new world. If there is no monolith, a "strange signal" quest | + | The monolith will already be on the map as a fallen monolith when the player generates a new world. |
+ | |||
+ | If there is no monolith, e.g. after loading a save file without the [[Anomaly (DLC)|Anomaly DLC]], a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon. | ||
+ | |||
+ | When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot. | ||
== Summary == | == Summary == | ||
− | The Void Monolith is the first Entity that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for [[Mechanitor]]s.{{BiotechIcon}} | + | The Void Monolith is the first [[Entity]] that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for [[Mechanitor]]s.{{BiotechIcon}} |
== Analysis == | == Analysis == | ||
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available. | After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available. | ||
− | + | The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness. Note that building your base directly around the monolith may or may not have long term risks.{{Check Tag|Does it or does it not?}} | |
== Behavior == | == Behavior == |
Revision as of 11:06, 21 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Monolith
The void monolith is a structure[?] that is the center point of the Anomaly DLC. It is used to start the arrival of entities.
Acquisition
The monolith will already be on the map as a fallen monolith when the player generates a new world.
If there is no monolith, e.g. after loading a save file without the Anomaly DLC, a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon.
When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot.
Summary
The Void Monolith is the first Entity that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.
Analysis
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.
The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness. Note that building your base directly around the monolith may or may not have long term risks.[Does it or does it not?]
Behavior
On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.
Version history
- Anomaly DLC Release - Added.
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