Difference between revisions of "Warped obelisk"

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* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance they will begin vanishing into thin air, transporting them into '''The Labyrinth'''
 
* When a colonist interacts with the obelisk <small>(studying/suppressing)</small> there is a chance they will begin vanishing into thin air, transporting them into '''The Labyrinth'''
  
* When it reaches 100% or is attacked it will teleport colonists into '''The Labyrinth''' at random. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside.
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* When it reaches 100% or is attacked it will teleport colonists into '''The Labyrinth''' at random. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk can violently explode, downing or killing melee-range pawns.
  
 
* after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
 
* after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)

Revision as of 16:30, 8 May 2024

Warped obelisk

Warped obelisk

Base Stats

Type
[[{{{type}}}]]

The Warped Obelisk (also referred to as the "Abductor") is one three potential obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth

Acquisition

The Warped Obelisk has a chance to spawn at any point after activating the Void monolith.

Summary

The Warped Obelisk (also referred to as the "Abductor") is one three potential obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth

  • When a colonist interacts with the obelisk (studying/suppressing) there is a chance they will begin vanishing into thin air, transporting them into The Labyrinth
  • When it reaches 100% or is attacked it will teleport colonists into The Labyrinth at random. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk can violently explode, downing or killing melee-range pawns.
  • after 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
  • Inside the The Labyrinth you can find gray boxes and corpses with food, organs, and weapons.
  • Once you have found the warped obelisk inside of The Labyrinth you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone.
  • To deactivate you need 30 Advanced Anomaly research points from studying the obelisk and two shards. Once deactivated the button is removed.

Analysis

Version history

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