Difference between revisions of "Void monolith"

From RimWorld Wiki
Jump to navigation Jump to search
(Fixed minor typo (effiency -> efficiency))
(→‎Analysis: There are no long term risks of being closer or father from the monolith. Efficiency is affected which already is described.)
Line 24: Line 24:
 
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
 
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides.  For this reason, it's important to research it whenever it's available.
  
The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness. Note that building your base directly around the monolith may or may not have long term risks.{{Check Tag|Does it or does it not?}}
+
The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.
  
 
== Behavior ==
 
== Behavior ==

Revision as of 00:46, 8 May 2024

Monolith

Monolith

A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.

Base Stats

Type
[[{{{type}}}]]

The void monolith is a structure[?] that is the center point of the Anomaly DLC. It is used to start the arrival of entities.

Acquisition

The monolith will already be on the map as a fallen monolith when the player generates a new world.

If there is no monolith, e.g. after loading a save file without the Anomaly DLC, a "strange signal" quest will appear. After accepting this quest, a monolith will arrive soon.

When spawning the Void monolith via the 'strange signal' quest, the position of the monolith is determined as soon as the quest itself spawns. It can not be manipulated without modifying the save file. The arrival will destroy all structures present at the chosen spot.

Summary

The Void Monolith is the first Entity that the player will encounter. It will start deactivated, but will activate when a pawn is assigned to investigate it and all warnings are ignored. (If you are on the anomaly start, the Void Monolith will activate itself). Upon first activating the monolith, a gray pall will immediately occur, and colonists will be able to begin studying it. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.Content added by the Biotech DLC

Analysis

After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.

The monolith cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. If unable to directly base around or nearby the monolith, it is advised to create a safe and lit path from the colony to the monolith so colonists can safely study it and interact with it if necessary, especially during events such as unnatural darkness.

Behavior

On "The Anomaly" scenario, the monolith will activate itself after approximately 4 days if not interacted with. It will then upgrade itself to Tier 1.

After 5 basic Entities are encountered on Tier 1, it will be possible to Attune the Monolith to Tier 2. This will cause it to now produce Advanced research, but will also allow for more dangerous and frequent Anomaly events.[?] After 12 Advanced Anomaly Entities have been discovered, you can awaken the Obelisk to Tier 3, beginning the process of entering the Void, which at its conclusion further ascends the monolith to Tier 4, and allows a single colonist to enter an alternate dimension to interact with the void node. Upon entering the void, the colonist is presented with two choices: they can either disrupt the link to the colony's dimension, or further embrace the void's power. Choosing to embrace the void will grant a unique hediff, "Void touched," which disables the need for sleep and comfort, gives x200% Psychic sensitivity and x200% Study efficiency, and grants a healing factor of 100 hp/day. Additionally, embracing the void will grant the "inhumanized" hediff, grants four charges of death refusal and five charges of a special ability "Void terror," and gives a +14 "Embraced the void" moodlet for 60 days.

Version history

CATEGORIES GO HERE