Difference between revisions of "Fingerspike"

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(It still needed the categories - the dlc and the maintenance categories don't actually categories the page)
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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub}}
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{{Stub|reason=General but also specifically infobox, mechanical summary }}
 
{{infobox main| <!--Infobox Category here -->
 
{{infobox main| <!--Infobox Category here -->
 
| name = Fingerspike
 
| name = Fingerspike
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== Occurrence ==  
 
== Occurrence ==  
 
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
 
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
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== Summary ==
 
== Summary ==
 
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
 
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
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== Analysis ==
 
== Analysis ==
 
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
 
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
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== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.

Revision as of 12:28, 9 August 2024

Fingerspike

Fingerspike

Base Stats

Type
Entity

Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence

Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.

Summary

They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.

Analysis

The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.

Version history