Difference between revisions of "User:Arcangelus/Sandbox"
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|- id="Polluted soil" | |- id="Polluted soil" | ||
! [[Pollution|Polluted soil]] | ! [[Pollution|Polluted soil]] | ||
− | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || || || 2 || - || | + | | 87% || 50% || Heavy || {{Cross}} || || Soil || || || || || || 2 || - || |
|- id="Rough stone" | |- id="Rough stone" | ||
! [[Rough stonestone]] | ! [[Rough stonestone]] | ||
− | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || || Stone || | + | | {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || Terrain + Unnatural || - || Harcoded || 2 || - || Smooothable |
|- id="Rough-hewn stone" | |- id="Rough-hewn stone" | ||
! [[Rough-hewn stone]] | ! [[Rough-hewn stone]] | ||
− | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || || Stone || | + | | {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || Harcoded || 1 || - || Smooothable |
|- id="Smooth stone" | |- id="Smooth stone" | ||
! [[Smooth stone]] | ! [[Smooth stone]] | ||
− | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || || Stone || 2 || 0 || || - || Harcoded || 0 || - || 5{{Icon Small|silver}}. <br/>Not natural^citation needed | + | | {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All || - || Harcoded || 0 || - || 5{{Icon Small|silver}}. <br/>Not natural^citation needed<br/>Paintable |
+ | |- id="Fungal Gravel" | ||
+ | ! [[Fungal Gravel]]{{IdeologyIcon}} | ||
+ | | 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || pathCost 2, WorkToBuild 1000 | ||
+ | |- id="Flesh Floor" | ||
+ | ! [[Flesh]]{{AnomalyIcon}} | ||
+ | | Fleshmass. | ||
+ | <!-- | ||
+ | |- id="Gray Surface" | ||
+ | ! [[Gray]] | ||
+ | |--> | ||
|} | |} | ||
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'''Diggable''': For graves<br/> | '''Diggable''': For graves<br/> | ||
'''SmoothableStone/smoothable''': Can be ground and smoothed into smooth stone<br/> | '''SmoothableStone/smoothable''': Can be ground and smoothed into smooth stone<br/> | ||
+ | |||
+ | |||
+ | I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.<br/> | ||
+ | -1 Beauty is applied to the tile. | ||
----- | ----- |
Revision as of 03:31, 25 July 2024
Welcome to the RimWorld Wiki sandbox!
This sandbox is where you can experiment and practice working on a wiki page. This page will usually have little or no content. Feel free to add content or to make changes and save them to see the results.
To learn about editing and formatting start here: Help:Contents. Just start with the basics... enter some text, and learn the other pieces as you go.
Your content contributions are welcome and important. The wiki is a collaborative effort and others can help with formatting and other improvements.]
Best wishes!
Creating page.
- Do changes here appear on Recent changes? Yes.
- Does this apply to sandbox as well?
subst:
https://rimworldwiki.com/index.php?title=Environment
Naturally generated surfaces
- For the artificial flooring, see Floors.
The function SpeedPercentString is:
13/(13 + Path cost)
Also uses float points, for some reason.
Type | Move Speed Modifier |
Fertility | Terrain Support |
Bridgeable | Diggable[1] | Terrain Type |
Beauty | Cleanliness | Filth mask[2] |
Dries To[3] | Others | Path cost |
Generates Filth |
Extra |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken asphalt | 100% | 0% | Heavy | - | -1 | 2 | - | Road | 0 | |||||
Packed dirt | 92.9% | 0% | Heavy | Soil | -1 | -1 | - | Road | 1 | Filth_Dirt | ||||
Chest-deep moving water | 23.6% | 0% | - | - | 0 | 0 | - | water[4] | 42 | |||||
Deep ocean water | 0% | 0% | - | - | 0 | 0 | - | water ocean |
300 | Impassable[5] | ||||
Deep water | 0% | 0% | - | - | 0 | 0 | - | water | 300 | Impassable | ||||
Shallow ocean water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water ocean |
30 | |||||
Shallow moving water | 30.2% | 0% | ShallowWater MovingFluid |
- | 0 | 0 | - | water River |
30 | |||||
Shallow water | 30.2% | 0% | ShallowWater | - | 0 | 0 | Stony soil | water | 30 | |||||
Marsh | 30.2% | 0% | ShallowWater | - | -3/0 | -2 | Soil | 30 | Filth_Dirt | extinguishes Fire MudInEyes. | ||||
Soil | 86.6% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Lichen-covered soil | 81.2% | 100% | Heavy GrowSoil |
Soil | -3/0 | -1 | - | Soil | 3 | Filth_Dirt | DirtInEyes Soil | |||
Marshy soil | 48.1% | 100% | Light GrowSoil |
Soil | -3/0 | -2 | Soil | Soil | 14 | Filth_Dirt | DirtInEyes Soil | |||
Rich soil | 86.7% | 140% | Heavy GrowSoil |
Soil | -3/0 | -1 | Soil | Soil | 2 | Filth_Dirt | DirtInEyes Soil | |||
Stony soil | 86.7% | 70% | Heavy GrowSoil |
- | -3/0 | -1 | - | Soil | 2 | Filth_Dirt | GravelInEyes Soil | |||
Sand | 76.4% | 10% | Heavy | Sand | -3/0 | -1 | - | Sand | 4 | Filth_Sand | SandInEyes | |||
Soft sand | 48.1% | 0% | Light | Sand | -3/0 | -1 | Sand | Sand | 14 | Filth_Sand | SandInEyes | |||
Mud | 48.1% | 0% | - | Soil | -3/0 | -2 | Soil | - | 14 | Filth_Dirt | MudInEyes | |||
Ice | 48.1% | 0% | Heavy | - | -3/0 | 0 | - | - | 14 | Filth_Dirt | - | |||
Polluted soil | 87% | 50% | Heavy | Soil | 2 | - | ||||||||
Rough stonestone | 87% | 0% | Heavy | Stone | -1 | 0 | Terrain + Unnatural | - | Harcoded | 2 | - | Smooothable | ||
Rough-hewn stone | 93% | 0% | Heavy | Stone | -1 | 0 | All | - | Harcoded | 1 | - | Smooothable | ||
Smooth stone | 100% | 0% | Heavy | Stone | 2 | 0 | All | - | Harcoded | 0 | - | 5. Not natural^citation needed Paintable | ||
Fungal Gravel | 87% | 70% | Floor base | - | -1 | -1 | pathCost 2, WorkToBuild 1000 | |||||||
Flesh | Fleshmass. |
Light: Supports light structure
Medium: Supports medium structures
Heavy: Supports heavy structures
ShallowWater: Can be built on with things that are waterproof
MovingFluid/moving water: Contains power usable for hydroelectrics
Bridgeable: Bridge can be built here
GrowSoil/growable: Things can grow here. Unsure if is does anything or if merely indicative.
Diggable: For graves
SmoothableStone/smoothable: Can be ground and smoothed into smooth stone
I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.
- Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f); StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f); (this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
- ↑ Able to dig graves
- ↑ All Natural Terrains that accept filth only accept Unnatural filth.
- ↑ As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
- ↑ All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
- ↑ It would be 4.2% otherwise