Difference between revisions of "Stat/Core Pawns Combat"

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(Core Stats_Pawns_Combat)
 
m (Category Data)
 
Line 2: Line 2:
 
&larr; <small>[[Stat]]</small>
 
&larr; <small>[[Stat]]</small>
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude>
+
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude>
 
<!-- Core Stats_Pawns_Combat -->
 
<!-- Core Stats_Pawns_Combat -->
 
<div id="Core Stats_Pawns_Combat"><!--<Defs>-->
 
<div id="Core Stats_Pawns_Combat"><!--<Defs>-->
Line 11: Line 11:
 
* '''Label:'''<br />melee DPS
 
* '''Label:'''<br />melee DPS
 
| Average damage per second in melee combat.<br id="n" /><br id="n" />This stat ignores target defenses like dodging and armor.
 
| Average damage per second in melee combat.<br id="n" /><br id="n" />This stat ignores target defenses like dodging and armor.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeleeDPS
 
* '''Worker Class:''' StatWorker_MeleeDPS
Line 27: Line 31:
 
* '''Label:'''<br />melee damage factor
 
* '''Label:'''<br />melee damage factor
 
| A multiplier on the amount of melee damage inflicted by this person.
 
| A multiplier on the amount of melee damage inflicted by this person.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero
Line 44: Line 52:
 
* '''Label:'''<br />melee cooldown
 
* '''Label:'''<br />melee cooldown
 
| A multiplier on the time this creature takes to recover after making a melee attack.
 
| A multiplier on the time this creature takes to recover after making a melee attack.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 58: Line 70:
 
* '''Label:'''<br />melee armor penetration
 
* '''Label:'''<br />melee armor penetration
 
| Average armor penetration of all attacks in melee combat.<br id="n" /><br id="n" />This stat includes currently used weapon.
 
| Average armor penetration of all attacks in melee combat.<br id="n" /><br id="n" />This stat includes currently used weapon.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeleeArmorPenetration
 
* '''Worker Class:''' StatWorker_MeleeArmorPenetration
Line 74: Line 90:
 
* '''Label:'''<br />melee hit chance
 
* '''Label:'''<br />melee hit chance
 
| Chance to hit a target in melee.<br id="n" /><br id="n" />The target can still dodge even if we would've hit.
 
| Chance to hit a target in melee.<br id="n" /><br id="n" />The target can still dodge even if we would've hit.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Never Disabled:''' {{Good|true}}
 
* '''Never Disabled:''' {{Good|true}}
Line 125: Line 145:
 
* '''Label:'''<br />melee dodge chance
 
* '''Label:'''<br />melee dodge chance
 
| Chance to dodge a melee attack that would've otherwise hit.<br id="n" /><br id="n" />Characters will not dodge while aiming or firing a ranged weapon.
 
| Chance to dodge a melee attack that would've otherwise hit.<br id="n" /><br id="n" />Characters will not dodge while aiming or firing a ranged weapon.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Never Disabled:''' {{Good|true}}
 
* '''Never Disabled:''' {{Good|true}}
Line 161: Line 185:
 
* '''Label:'''<br />ranged cooldown multiplier
 
* '''Label:'''<br />ranged cooldown multiplier
 
| A multiplier on the cooldown between bursts when using a ranged weapon.
 
| A multiplier on the cooldown between bursts when using a ranged weapon.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero
Line 176: Line 204:
 
* '''Label For Full Stat List:'''<br />shooting accuracy (people)
 
* '''Label For Full Stat List:'''<br />shooting accuracy (people)
 
| Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors.<br id="n" /><br id="n" />A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
 
| Base chance to not miss per cell of shot distance.<br id="n" /><br id="n" />Chance to hit is also affected by many other factors.<br id="n" /><br id="n" />A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_ShootingAccuracy
 
* '''Worker Class:''' StatWorker_ShootingAccuracy
Line 235: Line 267:
 
* '''Label:'''<br />accuracy factor (close)
 
* '''Label:'''<br />accuracy factor (close)
 
| A multiplier on accuracy at a distance of 3 cells or less.
 
| A multiplier on accuracy at a distance of 3 cells or less.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Min Value: '''{{%|0.01}}'''
 
* Min Value: '''{{%|0.01}}'''
Line 251: Line 287:
 
* '''Label:'''<br />accuracy factor (short)
 
* '''Label:'''<br />accuracy factor (short)
 
| A multiplier on accuracy at a distance of 12 cells.
 
| A multiplier on accuracy at a distance of 12 cells.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Min Value: '''{{%|0.01}}'''
 
* Min Value: '''{{%|0.01}}'''
Line 267: Line 307:
 
* '''Label:'''<br />accuracy factor (medium)
 
* '''Label:'''<br />accuracy factor (medium)
 
| A multiplier on accuracy at a distance of 25 cells.
 
| A multiplier on accuracy at a distance of 25 cells.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Min Value: '''{{%|0.01}}'''
 
* Min Value: '''{{%|0.01}}'''
Line 283: Line 327:
 
* '''Label:'''<br />accuracy factor (long)
 
* '''Label:'''<br />accuracy factor (long)
 
| A multiplier on accuracy at a distance of 40 cells or more.
 
| A multiplier on accuracy at a distance of 40 cells or more.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Min Value: '''{{%|0.01}}'''
 
* Min Value: '''{{%|0.01}}'''
Line 299: Line 347:
 
* '''Label:'''<br />aiming time
 
* '''Label:'''<br />aiming time
 
| How long it takes to shoot after choosing a target.
 
| How long it takes to shoot after choosing a target.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 326: Line 378:
 
* '''Label For Full Stat List:'''<br />Mortar miss radius multiplier
 
* '''Label For Full Stat List:'''<br />Mortar miss radius multiplier
 
| A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells.
 
| A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Show On Animals:''' {{Bad|false}}
 
* '''Show On Animals:''' {{Bad|false}}
Line 358: Line 414:
 
* '''Label:'''<br />trap spring chance
 
* '''Label:'''<br />trap spring chance
 
| Chance to spring a trap the character is unaware of.
 
| Chance to spring a trap the character is unaware of.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 373: Line 433:
 
* '''Label:'''<br />incoming damage multiplier
 
* '''Label:'''<br />incoming damage multiplier
 
| A multiplier on all incoming damage.
 
| A multiplier on all incoming damage.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 387: Line 451:
 
* '''Label:'''<br />stagger time multiplier
 
* '''Label:'''<br />stagger time multiplier
 
| A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.
 
| A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.
| Pawn-Combat
+
|
 +
* Display Order:<br />'''110'''
 +
* Def Name:<br />'''PawnCombat'''
 +
* Label:<br />'''Combat'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''To String Style:''' PercentZero
 
* '''To String Style:''' PercentZero

Latest revision as of 00:42, 5 September 2024

Stat

Def Name
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MeleeDPS
  • Label:
    melee DPS
Average damage per second in melee combat.

This stat ignores target defenses like dodging and armor.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeDPS
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: FloatTwo
  • For Information Only: true
  • Show Developmental Stage Filter: Child, Adult
- 5100
  • Def Name:
    MeleeDamageFactor
  • Label:
    melee damage factor
A multiplier on the amount of melee damage inflicted by this person.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Hide At Value: 100%
  • Min Value: 0.01%
  • Parts:
    • StatPart_ShamblerCrawlingContent added by the Anomaly DLC:
      • Factor: 75%
5200
  • Def Name:
    MeleeCooldownFactor
  • Label:
    melee cooldown
A multiplier on the time this creature takes to recover after making a melee attack.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 5%
  • To String Style: PercentZero
  • Show If Undefined: false
- 5201
  • Def Name:
    MeleeArmorPenetration
  • Label:
    melee armor penetration
Average armor penetration of all attacks in melee combat.

This stat includes currently used weapon.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeArmorPenetration
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentZero
  • For Information Only: true
  • Show Developmental Stage Filter: Child, Adult
- 4100
  • Def Name:
    MeleeHitChance
  • Label:
    melee hit chance
Chance to hit a target in melee.

The target can still dodge even if we would've hit.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Never Disabled: true
  • Default Base Value: 0%
  • Min Value: 0%
  • Show On Pawns: false
  • To String Style: PercentZero
  • To String Style Unfinalized: FloatOne
  • Finalize Equipped Stat Offset: false
  • No Skill Offset: 4
  • Skill Need Offsets:
    • SkillNeed_BaseBonus:
      • Skill: Melee
      • Base Value: 0
      • Bonus Per Level: +1
  • Capacity Offsets:
  • Post Process Curve:
    • Points:
      • (-20, 0.05)
      • (-10, 0.10)
      • (0.0, 0.50)
      • (10, 0.80)
      • (20, 0.90)
      • (40, 0.96)
      • (60, 0.98)
  • Parts:
    • StatPart_AgeContent added by the Biotech DLC:
      • Use Biological Years: true
      • Humanlike Only: true
      • Curve:
        • Points:
          • (4,0.05)
          • (12,0.8)
          • (13,1)
4100
  • Def Name:
    MeleeDodgeChance
  • Label:
    melee dodge chance
Chance to dodge a melee attack that would've otherwise hit.

Characters will not dodge while aiming or firing a ranged weapon.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Never Disabled: true
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentZero
  • To String Style Unfinalized: FloatOne
  • No Skill Offset: 0
  • Show Developmental Stage Filter: Child, Adult
  • Skill Need Offsets:
    • SkillNeed_BaseBonus:
      • Skill: Melee
      • Base Value: 0
      • Bonus Per Level: +1
  • Capacity Offsets:
    • Capacity: Moving
      • Scale: 18
    • Capacity: Sight
      • Scale: 8
      • Max: 140%
  • Post Process Curve:
    • Points:
      • (5, 0)
      • (20, 0.30)
      • (60, 0.50)
4100
  • Def Name:
    RangedCooldownFactor
  • Label:
    ranged cooldown multiplier
A multiplier on the cooldown between bursts when using a ranged weapon.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Min Value: 1%
  • Hide At Value: 100%
- 1205
  • Def Name:
    ShootingAccuracyPawn
  • Label:
    shooting accuracy
  • Label For Full Stat List:
    shooting accuracy (people)
Base chance to not miss per cell of shot distance.

Chance to hit is also affected by many other factors.

A hit chance explanation for any shot can be seen by selecting a shooter and mousing over a target.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Worker Class: StatWorker_ShootingAccuracy
  • Show On Animals: false
  • Show On Entities: false
  • Show Developmental Stage Filter: Child, Adult
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentOne
  • To String Style Unfinalized: FloatOne
  • Finalize Equipped Stat Offset: false
  • No Skill Offset: 8
  • Skill Need Offsets:
    • SkillNeed_BaseBonus:
      • Skill: Shooting
      • Base Value: 0
      • Bonus Per Level: +1
  • Capacity Offsets:
  • Post Process Curve:
    • Points:
      • (-20, 0.70)
      • (-10, 0.80)
      • (-6, 0.83)
      • (-4, 0.85)
      • (-2, 0.87)
      • (0, 0.89)
      • (2, 0.93)
      • (4, 0.94)
      • (6, 0.95)
      • (8, 0.96)
      • (10, 0.97)
      • (12, 0.975)
      • (14, 0.98)
      • (16, 0.98333)
      • (18, 0.98666)
      • (20, 0.99)
      • (22, 0.9925)
      • (26, 0.995)
      • (30, 0.9965)
      • (40, 0.998)
      • (60, 0.999)
4050
  • Def Name:
    ShootingAccuracyFactor_Touch
  • Label:
    accuracy factor (close)
A multiplier on accuracy at a distance of 3 cells or less.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4049
  • Def Name:
    ShootingAccuracyFactor_Short
  • Label:
    accuracy factor (short)
A multiplier on accuracy at a distance of 12 cells.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4048
  • Def Name:
    ShootingAccuracyFactor_Medium
  • Label:
    accuracy factor (medium)
A multiplier on accuracy at a distance of 25 cells.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4047
  • Def Name:
    ShootingAccuracyFactor_Long
  • Label:
    accuracy factor (long)
A multiplier on accuracy at a distance of 40 cells or more.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Min Value: 1%
  • Default Base Value: 100%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show Developmental Stage Filter: Child, Adult
- 4046
  • Def Name:
    AimingDelayFactor
  • Label:
    aiming time
How long it takes to shoot after choosing a target.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • To String Style: PercentZero
  • Show On Animals: false
  • Show On Entities: false
  • Show Developmental Stage Filter: Child, Adult
  • Parts:
    • StatPart_AgeContent added by the Biotech DLC:
      • Use Biological Years: true
      • Humanlike Only: true
      • Curve:
        • Points:
          • (4,1.8)
          • (12,1.1)
          • (13,1)
4040
  • Def Name:
    MortarMissRadiusFactor
  • Label:
    Mortar miss radius multiplier
  • Label For Full Stat List:
    Mortar miss radius multiplier
A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Show On Animals: false
  • Show On Mechanoids: false
  • Show On Entities: false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
  • To String Style Unfinalized: FloatOne
  • Finalize Equipped Stat Offset: false
  • No Skill Offset: 0
  • Skill Need Offsets:
    • SkillNeed_BaseBonus:
      • Skill: Shooting
      • Base Value: 20%
      • Bonus Per Level: +-2.5%
  • Capacity Offsets:
4060
  • Def Name:
    PawnTrapSpringChance
  • Label:
    trap spring chance
Chance to spring a trap the character is unaware of.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • Hide At Value: 100%
  • To String Style: PercentZero
  • Show If Undefined: false
- 4047
  • Def Name:
    IncomingDamageFactor
  • Label:
    incoming damage multiplier
A multiplier on all incoming damage.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • Hide At Value: 100%
  • To String Style: PercentZero
- 4048
  • Def Name:
    StaggerDurationFactor
  • Label:
    stagger time multiplier
A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.
  • Display Order:
    110
  • Def Name:
    PawnCombat
  • Label:
    Combat
  • Display All By Default:
    false
  • To String Style: PercentZero
  • Default Base Value: 100%
  • Min Value: 0%
  • Hide At Value: 100%
- 1200