Difference between revisions of "Orders"
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{{nav/<translate><!--T:13--> | {{nav/<translate><!--T:13--> | ||
− | en</translate>|order}} | + | en</translate>|order|wide}} |
[[Category:<translate><!--T:14--> | [[Category:<translate><!--T:14--> | ||
Orders</translate>|*]] | Orders</translate>|*]] | ||
[[Category:<translate><!--T:15--> | [[Category:<translate><!--T:15--> | ||
Game mechanics</translate>]] | Game mechanics</translate>]] |
Revision as of 12:11, 10 March 2014
Orders are used to allot what objects on the colony need to be interacted with.
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<translate>
Cut plants
Marks plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>
Harvest plants
Marks plants to be harvested. Food will be harvested as possible from plant, but the plant it self will remain. </translate> <translate>
Haul things
Mark debris to be hauled to dumping areas. </translate> <translate>
Mine
Designate areas of rock or mineral to be mined out. </translate>
{{nav/<translate> en</translate>|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]