Difference between revisions of "Version history"

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<div style="display:none;"><onlyinclude>0.0.250C</onlyinclude></div>
 
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<div style="display:none;"><onlyinclude>0.0.250C</onlyinclude></div>
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:''See [[upcoming features]] for future updates.''
=== Public Releases ===
+
A list of changes made in each update. A <sup>(?)</sup> denotes that the info there is guesswork, and possibly incorrect. Known bugs in the latest versions are listed [[List of known bugs|here]].
----
+
{{:Version/0.0.250C}}
======0.0.250C======
+
{{:Version/0.0.245}}
:November 3, 2013 - Pre-alpha backer release 1
+
{{:Version/0.0.232}}
:&#8226; Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
:&#8226; Many bugfixes in prep for public alpha
 
----
 
======0.0.245======
 
:October 29, 2013 - Pre-alpha press release 2
 
:&#8226; Plants and such no longer cover bullets as well as sandbags.
 
:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 
:&#8226; R-4 charge rifle now has a unique sound.
 
:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 
----
 
======0.0.232======
 
:October 16, 2013 - Pre-alpha press release 1
 
----
 
<br /><br />
 
 
 
=== Internal Version ===
 
----
 
======0.0.250======
 
:November 3, 2013
 
:&#8226; Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
:&#8226; Many bugfixes in prep for public alpha
 
----
 
======0.0.249A======
 
:November 2, 2013
 
:&#8226; Added video quality levels. Mostly it just turns off AA.
 
:&#8226; T and G are now zoom keys
 
:&#8226; Traders now stay around for two days, not a half day.
 
:&#8226; Reorganized options menu.
 
:&#8226; Fixed various bugs
 
----
 
======0.0.248======
 
:November 1, 2013
 
:&#8226; Split repair from construction
 
:&#8226; Beating the fire on a burning pawn stuns them.
 
:&#8226; Firefighters will extinguish nearby friendly pawns even outside home zones.
 
:&#8226; Melee attacks incap more than guns and explosives.
 
:&#8226; Cannot speed up time while a colonist is on fire
 
:&#8226; Short throws will no longer have large inaccuracies
 
:&#8226; Redid how the game uncovers fog at map start.
 
:&#8226; Bugfixes.
 
----
 
======0.0.247======
 
:October 31, 2013
 
:&#8226; Totally refactored how equipment and verbs are managed under the hood.
 
----
 
======0.0.245======
 
:October 29, 2013
 
:&#8226; Plants and such no longer cover bullets as well as sandbags.
 
:&#8226; Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
 
:&#8226; R-4 charge rifle now has a unique sound.
 
:&#8226; Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
 
----
 
======0.0.243======
 
:October 27, 2013
 
:&#8226; You can now prioritize colonists’ tasks individually.
 
:&#8226; Levels now cap at 20 (as designed).
 
:&#8226; Power connectors report power net status.
 
:&#8226; You can now dump meals in dumping areas.
 
:&#8226; You can now click on names in the overview to center on the colonist.
 
:&#8226; Overview now displays health of wounded colonists.
 
:&#8226; Optimizations and bugfixes.
 
----
 
======0.0.241======
 
:October 25, 2013
 
:&#8226; Hid the trait system to avoid confusion (since traits do nothing).
 
:&#8226; All weapons now have unique graphics.
 
:&#8226; Rewrote storage square management system to use the generalized work reservation manager.
 
:&#8226; Lots of bugfixes.
 
----
 
======0.0.240======
 
:October 24, 2013
 
:&#8226; Added map size adjustment in an advanced menu at game start.
 
:&#8226; Fast-forwarding is disabled during combat where you are under attack.
 
:&#8226; Added max selection size and max drag designate size.
 
:&#8226; Added raiders: sniper squad and mercenary squad.
 
:&#8226; Balanced down hydroponics growth rate.
 
:&#8226; Charged batteries now explode while burning.
 
:&#8226; Some electrical devices now short-circuit and cause fires if left out in the rain while running.
 
:&#8226; Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
 
:&#8226; Rebalanced shooting and melee to make skill more important.
 
:&#8226; Drafted colonists no longer interrupt when melee attacked.
 
:&#8226; Traders are now rarer but carry more goods.
 
:&#8226; Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
 
:&#8226; Smoothed out and softened how AI Storytellers handle colony population.
 
:&#8226; Colonists now gain bad thoughts from sleeping outside.
 
:&#8226; Added skills (which do nothing yet): cooking, medicine, artistic, crafting
 
:&#8226; Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
 
:&#8226; Added credits screen.
 
:&#8226; Replaced all noncommercial free sounds and attributed those under attribution licenses.
 
:&#8226; Various bugfixes and balance adjustments.
 
----
 
 
 
 
==References==
 
==References==
<sup>[1]</sup> [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog].
+
*[[Internal_version | Internal version]]
 +
*[https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog].

Revision as of 18:51, 5 November 2013

0.0.250C
See upcoming features for future updates.

A list of changes made in each update. A (?) denotes that the info there is guesswork, and possibly incorrect. Known bugs in the latest versions are listed here.

Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:

"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.

Released on: –


Changes

Changes

  • Reorganized enemy attack AI to acquire turret targets even without line of sight.
  • Totally refactored how equipment and verbs are managed under the hood.
  • Split repair from construction
  • Beating the fire on a burning pawn stuns them.
  • Firefighters will extinguish nearby friendly pawns even outside home zones.
  • Melee attacks incap more than guns and explosives.
  • Cannot speed up time while a colonist is on fire
  • Short throws will no longer have large inaccuracies
  • Redid how the game uncovers fog at map start.
  • T and G are now zoom keys
  • Traders now stay around for two days, not a half day.
  • Reorganized options menu.

New Content

  • Added video quality levels. Mostly it just turns off AA.

Bug Fixes

  • Many bugfixes in prep for public alpha
Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:

"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.

Released on: –


Changes

Changes

  • Plants and such no longer cover bullets as well as sandbags.
  • Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
  • R-4 charge rifle now has a unique sound.
  • Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
  • Hid the trait system to avoid confusion (since traits do nothing).
  • All weapons now have unique graphics.
  • Rewrote storage square management system to use the generalized work reservation manager.
  • Fast-forwarding is disabled during combat where you are under attack.
  • Balanced down hydroponics growth rate.
  • Charged batteries now explode while burning.
  • Rebalanced shooting and melee to make skill more important.
  • Drafted colonists no longer interrupt when melee attacked.
  • Traders are now rarer but carry more goods.
  • Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
  • Smoothed out and softened how AI Storytellers handle colony population.
  • Colonists now gain bad thoughts from sleeping outside.
  • Replaced all noncommercial free sounds and attributed those under attribution licenses.
  • Power connectors report power net status.
  • You can now dump meals in dumping areas.
  • You can now click on names in the overview to center on the colonist.
  • Overview now displays health of wounded colonists.

New Content

  • Added map size adjustment in an advanced menu at game start.
  • You can now prioritize colonists’ tasks individually.
  • Levels now cap at 20 (as designed).
  • Added max selection size and max drag designate size.
  • Added raiders: sniper squad and mercenary squad.
  • Some electrical devices now short-circuit and cause fires if left out in the rain while running.
  • Split Shooting Accuracy breakdown into misses due to equipment and misses due to skill.
  • Added skills (which do nothing yet): cooking, medicine, artistic, crafting
  • Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
  • Added credits screen.

Bug Fixes

  • Various bugfixes and balance adjustments.
Previous Version: [[Version/1.5.4241"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:
Next Version: [[Version/0.0.232"" contains an extrinsic dash or other characters that are invalid for a date interpretation.]]
Released on:

"Error: Invalid time." contains an extrinsic dash or other characters that are invalid for a date interpretation.

Released on: –


Public Version 0.0.232 was released on October 16, 2013 - Pre-alpha press release 1

References