Difference between revisions of "Orders"

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(Marked this version for translation)
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| <div><small>[[Hunt|<translate><!--T:17-->
 
| <div><small>[[Hunt|<translate><!--T:17-->
 
Hunt</translate>]]</small></div>
 
Hunt</translate>]]</small></div>
| <div><small>[[Plan|<translate>Plan</translate>]]</small></div>
+
| <div><small>[[Plan|<translate><!--T:22-->
| <div><small>[[Plan|<translate>Remove plans</translate>]]</small></div>
+
Plan</translate>]]</small></div>
 +
| <div><small>[[Plan|<translate><!--T:23-->
 +
Remove plans</translate>]]</small></div>
 
|}
 
|}
 
<translate>
 
<translate>

Revision as of 13:07, 16 April 2014

Template:TNT

Orders are used to allot what objects on the colony need to be interacted with.

<translate> Mine</translate> <translate> Haul things</translate> <translate> Cut plants</translate> <translate> Harvest plants</translate> <translate> Hunt</translate> <translate> Plan</translate> <translate> Remove plans</translate>

<translate>

Cut plants

Marks plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>

Harvest plants

Marks plants to be harvested. Food will be harvested as possible from plant, but the plant it self will remain. </translate> <translate>

Haul things

Mark debris to be hauled to dumping areas. </translate> <translate>

Mine

Designate areas of rock or mineral to be mined out. </translate> <translate>

Hunt

</translate>

<translate>

Plan

</translate>


{{Template:TNTN|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]