Difference between revisions of "Orders"

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<translate>
 
<translate>
== Cut plants == <!--T:9-->
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== Mine == <!--T:12-->
Marks '''[[plants|plants]]''' to be cut and destroyed. The plant will be completely removed, and any '''[[food|food]]''' will be harvested.
+
Designate areas of '''[[Resources|rock]]''' or '''[[Resources|mineral]]''' to be mined out.
 
</translate>
 
</translate>
 
<translate>
 
<translate>
== Harvest plants == <!--T:10-->
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== Haul things == <!--T:11-->
Marks [[plants|plants]] to be harvested. [[Food|Food]] will be harvested as possible from plant, but the plant it self will remain.
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Mark '''[[debris|debris]]''' and other items to be '''[[hauling|hauled]]''' to [[dumping zone|dumping areas]]. Not needed for things like food or corpses, which are always haulable.
 
</translate>
 
</translate>
 
<translate>
 
<translate>
== Haul things == <!--T:11-->
+
== Cut plants == <!--T:9-->
Mark '''[[debris|debris]]''' to be '''[[hauling|hauled]]''' to [[dumping zone|dumping areas]].
+
Marks '''[[plants|plants]]''' to be cut and destroyed. The plant will be completely removed, and any '''[[food|food]]''' will be harvested.
 
</translate>
 
</translate>
 
<translate>
 
<translate>
== Mine == <!--T:12-->
+
== Harvest plants == <!--T:10-->
Designate '''[[areas|areas]]''' of [[rock|rock]] or [[minerals|mineral]] to be mined out.
+
Marks '''[[plants|plants]]''' to be harvested. '''[[Food|Food]]''' will be harvested as possible from plant, but the plant itself will remain.
 
</translate>
 
</translate>
 
<translate>
 
<translate>
 
== Hunt == <!--T:18-->
 
== Hunt == <!--T:18-->
 +
Mark '''[[animals|animals]]''' to be hunted by your hunters.
 
</translate>
 
</translate>
 
 
<translate>
 
<translate>
 
== Plan == <!--T:21-->
 
== Plan == <!--T:21-->
 +
Place planning designations. These don't do anything except help you plan future expansions.
 
</translate>
 
</translate>
  

Revision as of 06:04, 19 April 2014

Template:TNT

Orders are used to allot what objects on the colony need to be interacted with.

<translate> Mine</translate> <translate> Haul things</translate> <translate> Cut plants</translate> <translate> Harvest plants</translate> <translate> Hunt</translate> <translate> Plan</translate> <translate> Remove plans</translate>

<translate>

Mine

Designate areas of rock or mineral to be mined out. </translate> <translate>

Haul things

Mark debris and other items to be hauled to dumping areas. Not needed for things like food or corpses, which are always haulable. </translate> <translate>

Cut plants

Marks plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>

Harvest plants

Marks plants to be harvested. Food will be harvested as possible from plant, but the plant itself will remain. </translate> <translate>

Hunt

Mark animals to be hunted by your hunters. </translate> <translate>

Plan

Place planning designations. These don't do anything except help you plan future expansions. </translate>


{{Template:TNTN|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]