Difference between revisions of "Injury"

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==Pain==
 
<includeonly>
 
:''Main Article: Pain''
 
</includeonly>
 
 
Most biological creatures in Rimworld feel [[#Pain|pain]] caused by [[#Injury|injuries]]. Pain generally causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|Shock]] or be incapacitated.
 
 
===Formula===
 
Pain is calculated per point of damage:
 
 
 
''Total Pain'' = ''Injury Damage'' × ''Injury Pain Amount''
 
 
 
*50 crush damage would do (50 damage × 1.0 crush pain) = 50 total pain.
 
*50 burn damage would do (50 damage × 1.5 burn pain) = 75 total pain.
 
 
 
==Injury==
 
==Injury==
  
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<references/>
 
<references/>
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==Pain==
 +
<includeonly>
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:''Main Article: [[Pain]]''
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</includeonly>
 +
 +
Most biological creatures in Rimworld feel [[#Pain|pain]] caused by [[#Injury|injuries]]. Pain generally causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|Shock]] or be incapacitated.
 +
 +
===Formula===
 +
Pain is calculated per point of damage:
 +
 +
 +
''Total Pain'' = ''Injury Damage'' × ''Injury Pain Amount''
 +
 +
 +
*50 crush damage would do (50 damage × 1.0 crush pain) = 50 total pain.
 +
*50 burn damage would do (50 damage × 1.5 burn pain) = 75 total pain.

Revision as of 08:24, 16 August 2014

Injury

Each kind of injury has its own value of pain, its own description for its scar, and its own flavor text for being mended by medicine.

Name Pain Old Pain[1] Old Label Combines?[2] Bleeding Become Old Chance Naturally Heals Destroyed[3] Destroyed Out[4] Treated Well Treated Inner Treated Well Inner Treated Solid Treated Well Solid Treated
Misc[5] 1.0 0.0 Scar No 1.0 1% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Burn 1.5 0.5 Burn scar Yes 0.0 1% Yes Burned off Burned out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crush 1.0 0.5 Scar Yes 0.4 1% Yes Crushed Crushed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crack 0.8 0.5 Scar Yes 0.0 0% ?[6] Shattered Shattered Healed Poorly healed Healed Poorly Healed Set Poorly set
Cut 1.0 0.5 Cut scar Yes 1.0 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Scratch 1.0 0.5 Scratch scar No 0.1 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bite 1.0 0.5 Bite scar No 0.1 1% Yes Bitten off Bitten out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Stab 1.0 0.5 Stab scar No 0.8 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Gunshot 1.0 0.5 Old gunshot No 0.92 1% Yes Shot off Shot out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Shredded 1.0 0.5 Scar Yes 1.0 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bruise 1.0 0.5 Old bruise No 0.0 0% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
  1. Pain per point of damage. See pain for how it works.
  2. Whether or not this injury stacks to become something like 'Burn x2'
  3. Prefix of the injury for external injuries (eg. Shot off left arm).
  4. Prefixed of the injury for internal injuries (eg. Shattered pelvis).
  5. Default/debug damage type. Doesn't occur in the normal game.
  6. Not defined in the files whether or not it combines.

Pain

Most biological creatures in Rimworld feel pain caused by injuries. Pain generally causes colonists, raiders, and animals alike to go into Shock or be incapacitated.

Formula

Pain is calculated per point of damage:


Total Pain = Injury Damage × Injury Pain Amount


  • 50 crush damage would do (50 damage × 1.0 crush pain) = 50 total pain.
  • 50 burn damage would do (50 damage × 1.5 burn pain) = 75 total pain.