Difference between revisions of "Damage per Second"
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(Rewrote the DPS page.) |
(Added disclaimer about DPS calculations) |
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− | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. | + | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. |
+ | |||
+ | ==Disclaimer== | ||
+ | DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do. | ||
==Calculation== | ==Calculation== |
Revision as of 06:10, 20 August 2014
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }
Numbers are rounded to two decimal places for readability.