Difference between revisions of "Health Difficulties"

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(Moving stuff around for transclusion reasons.)
 
m (Zesty moved page Damage Types to Health Difficulties: Realized that these aren't the same as damage types, moved)
(No difference)

Revision as of 03:16, 7 October 2014

A table of the default damage types for RimWorld damage.

Name Pain[1] Old Pain[2] Old Label Combines?[3] Bleeding Become Old Chance Naturally Heals Destroyed[4] Destroyed Out[5] Treated Well Treated Inner Treated Well Inner Treated Solid Treated Well Solid Treated
Misc[6] 1.0 0.0 Scar No 1.0 1% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Burn 1.5 0.5 Burn scar Yes 0.0 1% Yes Burned off Burned out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crush 1.0 0.5 Scar Yes 0.4 1% Yes Crushed Crushed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Crack 0.8 0.5 Scar Yes 0.0 0% ?[7] Shattered Shattered Healed Poorly healed Healed Poorly Healed Set Poorly set
Cut 1.0 0.5 Cut scar Yes 1.0 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Scratch 1.0 0.5 Scratch scar No 0.1 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bite 1.0 0.5 Bite scar No 0.1 1% Yes Bitten off Bitten out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Stab 1.0 0.5 Stab scar No 0.8 1% Yes Cut off Cut out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Gunshot 1.0 0.5 Old gunshot No 0.92 1% Yes Shot off Shot out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Shredded 1.0 0.5 Scar Yes 1.0 1% Yes Torn off Torn out Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Bruise 1.0 0.5 Old bruise No 0.0 0% Yes Destroyed Destroyed Bandaged Poorly bandaged Sutured Poorly sutured Set Poorly set
Missing Body Part[8] - - - - - - - - - - - - - - -
  1. Pain per point of damage. See pain for how it works.
  2. Pain per point of damage. See pain for how it works.
  3. Whether or not this injury stacks to become something like 'Burn ×2'
  4. Prefix of the injury for external injuries (eg. Shot off left arm).
  5. Prefixed of the injury for internal injuries (eg. Shattered pelvis).
  6. Default/debug damage type. Doesn't occur in the normal game.
  7. Not defined in the files whether or not it combines.
  8. Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.