Difference between revisions of "Health Difficulties"
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m (Misplaced value on Crack's row regarding whether or not cracks combine.) |
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![[#Crack|Crack]] | ![[#Crack|Crack]] | ||
− | | 0.8 || | 0.5 || | Scar | + | | 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set |
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![[#Cut|Cut]] | ![[#Cut|Cut]] |
Revision as of 03:54, 7 October 2014
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding | Become Old Chance | Naturally Heals | Destroyed[4] | Destroyed Out[5] | Treated Well | Treated | Inner Treated Well | Inner Treated | Solid Treated Well | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Misc[6] | 1.0 | 0.0 | Scar | No | 1.0 | 1% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Burn | 1.5 | 0.5 | Burn scar | Yes | 0.0 | 1% | Yes | Burned off | Burned out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crush | 1.0 | 0.5 | Scar | Yes | 0.4 | 1% | Yes | Crushed | Crushed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crack | 0.8 | 0.5 | Scar | ?[7] | 0.0 | 0% | Yes | Shattered | Shattered | Healed | Poorly healed | Healed | Poorly Healed | Set | Poorly set |
Cut | 1.0 | 0.5 | Cut scar | Yes | 1.0 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Scratch | 1.0 | 0.5 | Scratch scar | No | 0.1 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bite | 1.0 | 0.5 | Bite scar | No | 0.1 | 1% | Yes | Bitten off | Bitten out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Stab | 1.0 | 0.5 | Stab scar | No | 0.8 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Gunshot | 1.0 | 0.5 | Old gunshot | No | 0.92 | 1% | Yes | Shot off | Shot out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Shredded | 1.0 | 0.5 | Scar | Yes | 1.0 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bruise | 1.0 | 0.5 | Old bruise | No | 0.0 | 0% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Missing Body Part[8] | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Prefix of the injury for external injuries (eg. Shot off left arm).
- ↑ Prefixed of the injury for internal injuries (eg. Shattered pelvis).
- ↑ Default/debug damage type. Doesn't occur in the normal game.
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.