Difference between revisions of "Textiles"

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Revision as of 10:34, 19 February 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


Growable Textiles

Cloth.png

Cloth

Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet (after being researched).

Devilstrand Cloth.png

Devilstrand

Devilstrand is grown by being planted in a growing area. It is a genetically engineered mushroom, which produces a high quality silk net. It's name is from the greed it inspires in people. It is a extremely strong fabric. Being generally better than cotton and leather. It takes 49(Gravel) 43(Soil) 37(Rich soil) 28(hydroponics basin) days to grow before being able to be harvested.

Imported Textiles

Synthread.png

Synthread

Space age fabric. Cannot be grown, only aquired by trading. The starting gear on the three base colonists is a Synthread T-Shirt and Pants.

Hyperweave b.png

Hyperweave