Difference between revisions of "Steel"
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{{Material | {{Material | ||
| category = Metallic | | category = Metallic | ||
− | | | + | | description = An iron-carbon metal alloy used for building structures, tools, and weapons. |
− | | | + | | note = Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or melting slag into useable steel at an [[Electric Smelter]]. |
− | | | + | | color = (102,102,105) |
− | | | + | | always haulable = true |
+ | | construct effect = ConstructMetal | ||
+ | | def name = Steel | ||
+ | | default color = (255,255,255) | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Random | ||
+ | | graphic path = Things/Item/Resource/Metal | ||
+ | | label = steel | ||
+ | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | slag def = ChunkSlagSteel | ||
+ | | sound drop = Metal_Drop | ||
+ | | sound impact stuff = BulletImpactMetal | ||
+ | | sound interact = Metal_Drop | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComponents | ||
+ | | use standard health = false | ||
| beauty factor = 1 | | beauty factor = 1 | ||
| flammability factor = 0.2 | | flammability factor = 0.2 | ||
+ | | market value base = 2.0 | ||
| max health factor = 1 | | max health factor = 1 | ||
+ | | melee blunt damage base = 1 | ||
| melee cooldown factor = 1 | | melee cooldown factor = 1 | ||
− | | | + | | melee sharp damage base = 1 |
− | |||
− | |||
}} | }} |
Revision as of 16:05, 26 February 2015
[[Category:{{{1}}}]]
Steel
An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
- Type
- Material – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
Stat Modifiers