Difference between revisions of "Gold"
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| description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare. | | description = The most seductive metal of them all. Millions have died in attempting to feed the endless human thirst for gold. This soft metal is little use on its own, but is strikingly beautiful and very rare. |
Revision as of 18:53, 26 February 2015
[[Category:{{{1}}}]]
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
- Type
- Material – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 500
Base Stats
- Market Value
- 10
- Mass
- 0.008 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Armor - Sharp
- ×0.72
- Door Opening Speed
- ×1
- Flammability
- ×0.4
- Insulation - Cold
- ×3
- Insulation - Heat
- ×0
- Max Hit Points
- ×0.6
- Melee Cooldown
- ×1 ... further results
Gold art and furniture is the best way to get that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.
Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.