Difference between revisions of "Human leather"
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((Bot) XML data extraction: All resource values) |
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values) |
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| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
| use standard health = true | | use standard health = true | ||
− | | | + | | armor - blunt factor = 1.5 |
− | | | + | | armor - electric factor = 4 |
− | | | + | | armor - heat factor = 1.7 |
− | | | + | | armor - sharp factor = 1.5 |
| beauty base = -30 | | beauty base = -30 | ||
− | | | + | | insulation - cold factor = 0.95 |
− | | | + | | insulation - heat factor = 0.95 |
| market value base = 7.5 | | market value base = 7.5 | ||
| market value factor = 3 | | market value factor = 3 | ||
| max health base = 100 | | max health base = 100 | ||
}} | }} |
Revision as of 21:13, 19 March 2015
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.64
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1.3 ... further results