Difference between revisions of "Synthread"

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m ((Bot) XML data extraction: All resource values)
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values)
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| thing class = ThingWithComponents
 
| thing class = ThingWithComponents
 
| use standard health = true
 
| use standard health = true
| Armor - Blunt factor = 1.0
+
| armor - blunt factor = 1.0
| Armor - Blunt offset = 0.03
+
| armor - blunt offset = 0.03
| Armor - Electric factor = 4.0
+
| armor - electric factor = 4.0
| Armor - Electric offset = 0.03
+
| armor - electric offset = 0.03
| Armor - Heat factor = 4.0
+
| armor - heat factor = 4.0
| Armor - Heat offset = 0.03
+
| armor - heat offset = 0.03
| Armor - Sharp factor = 1.65
+
| armor - sharp factor = 1.65
| Armor - Sharp offset = 0.03
+
| armor - sharp offset = 0.03
 
| deterioration rate base = 1.5
 
| deterioration rate base = 1.5
 
| flammability base = 1.0
 
| flammability base = 1.0
| Insulation - Cold factor = 1.25
+
| insulation - cold factor = 1.25
| Insulation - Heat factor = 1.25
+
| insulation - heat factor = 1.25
 
| market value base = 11
 
| market value base = 11
 
| max health base = 150
 
| max health base = 150

Revision as of 21:16, 19 March 2015

Synthread

Synthread b.png

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.7
Market Value
4
Mass
0.025
Max Hit Points
150
... further results

Stat Modifiers

Armor - Blunt
×0.26
Armor - Heat
×0.9
Armor - Sharp
×0.94
Flammability
×0.7
Insulation - Cold
×22
Insulation - Heat
×22
Max Hit Points
×1.3
... further results

Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.