Difference between revisions of "Synthread"
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m ((Bot) XML data extraction: All resource values) |
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values) |
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Line 17: | Line 17: | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
| use standard health = true | | use standard health = true | ||
− | | | + | | armor - blunt factor = 1.0 |
− | | | + | | armor - blunt offset = 0.03 |
− | | | + | | armor - electric factor = 4.0 |
− | | | + | | armor - electric offset = 0.03 |
− | | | + | | armor - heat factor = 4.0 |
− | | | + | | armor - heat offset = 0.03 |
− | | | + | | armor - sharp factor = 1.65 |
− | | | + | | armor - sharp offset = 0.03 |
| deterioration rate base = 1.5 | | deterioration rate base = 1.5 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | | + | | insulation - cold factor = 1.25 |
− | | | + | | insulation - heat factor = 1.25 |
| market value base = 11 | | market value base = 11 | ||
| max health base = 150 | | max health base = 150 |
Revision as of 21:16, 19 March 2015
Synthread
Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.26
- Armor - Heat
- ×0.9
- Armor - Sharp
- ×0.94
- Flammability
- ×0.7
- Insulation - Cold
- ×22
- Insulation - Heat
- ×22
- Max Hit Points
- ×1.3 ... further results
Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well.