Difference between revisions of "Solar generator"
(Changed to nav|power.) |
(Expanded text. Replaced infobox description with in-game text. Corrected buy/sell values.) |
||
Line 5: | Line 5: | ||
Solar generator | Solar generator | ||
|info = | |info = | ||
− | Produces | + | Produces electricity from sunlight. Does not work in the dark. |
|type = Buildings{{!}} | |type = Buildings{{!}} | ||
Buildings | Buildings | ||
Line 15: | Line 15: | ||
|efficiency = | |efficiency = | ||
|power = + 1700 | |power = + 1700 | ||
− | |buy = {{icon|metal| | + | |buy = {{icon|metal|100}} |
− | |sell = {{icon|metal| | + | |sell = {{icon|metal|50}} |
}}</onlyinclude> | }}</onlyinclude> | ||
− | + | A solar generator provides 1700W of power. It has much smaller space requirements than a [[wind turbine]] but provides no power at night or during an [[Events#Eclipse|eclipse]]. It may be placed in a wind turbine's exclusion zone with no effect on the turbine. While usually placed outdoors, it may be enclosed with walls, but must be unroofed to operate. | |
− | Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. | + | Power output slowly increases to max at dawn (in hour 4) and slowly decreases to 0 at dusk (in hour 20). [[Battery|Batteries]] are a useful supplement to solar generators since they help provide power when the generators are offline. |
+ | |||
+ | If a solar generator catches fire it will often be destroyed because colonists cannot reach the interior section to extinguish the fire. | ||
{{nav|power|wide}} | {{nav|power|wide}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Power]] | [[Category:Power]] |
Revision as of 05:03, 5 April 2015
{{Template:TNTN|building| |name = Solar generator |image = SolarCollector.png|128px| Solar generator |info = Produces electricity from sunlight. Does not work in the dark. |type = Buildings| Buildings |type2 = Power| Power |placeable = y |size = 2|2 |hp = 300 |efficiency = |power = + 1700 |buy = 100 |sell = 50 }} A solar generator provides 1700W of power. It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse. It may be placed in a wind turbine's exclusion zone with no effect on the turbine. While usually placed outdoors, it may be enclosed with walls, but must be unroofed to operate.
Power output slowly increases to max at dawn (in hour 4) and slowly decreases to 0 at dusk (in hour 20). Batteries are a useful supplement to solar generators since they help provide power when the generators are offline.
If a solar generator catches fire it will often be destroyed because colonists cannot reach the interior section to extinguish the fire.