Difference between revisions of "Thoughts list"
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Each Colonist has many things that affect his or her mood. | Each Colonist has many things that affect his or her mood. | ||
+ | |||
+ | == NEEDS == | ||
Each Colonist most importantly '''needs''' food and rest. | Each Colonist most importantly '''needs''' food and rest. | ||
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The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. | The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. | ||
− | Next is displayed the Colonist's '''Mood''' | + | |
+ | == MOOD == | ||
+ | Next is displayed the Colonist's '''Mood''' | ||
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. | A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. | ||
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These thresh-holds indicate the points at which this colonist may suffer a breakdown. | These thresh-holds indicate the points at which this colonist may suffer a breakdown. | ||
+ | |||
+ | == THOUGHTS == | ||
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood: | Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood: | ||
Revision as of 11:13, 12 April 2015
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A list of the thoughts that colonists can experience.
0.5.496 Colonist Thoughts
Each Colonist has many things that affect his or her mood.
NEEDS
Each Colonist most importantly needs food and rest.
Each of these is represented by a blue bar in the Needs section of the Thoughts tab. The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing.
MOOD
Next is displayed the Colonist's Mood
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.
These thresh-holds indicate the points at which this colonist may suffer a breakdown.
THOUGHTS
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:
Thought | Caption | Mood Effect | Expiration time (days) | Stackable | Stacking Multiplier | Stack Maximum |
---|---|---|---|---|---|---|
Hungry | I haven't eaten in a while. | -8 | N/A | No | N/A | N/A |
Urgently hungry | The hunger pangs are clawing my insides. I need food or I'll starve soon. | -20 | N/A | No | N/A | N/A |
Starving | I just want something - anything - to eat. I can feel my body wasting away. It hurts... | -50 | N/A | No | N/A | N/A |
Tired | I haven't slept in a while. | -8 | N/A | No | N/A | N/A |
Very tired | I'm so tired. I just want to lay down and rest for a few minutes... | -20 | N/A | No | N/A | N/A |
Exhausted | I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. | -40 | N/A | No | N/A | N/A |
Ugly environment | This place is unpleasant to be in. | -5 | N/A | No | N/A | N/A |
Very ugly environment | This place is really unpleasant. I don't want to be here. | -10 | N/A | No | N/A | N/A |
Hideous environment | This place is unbearable. Get me out of here... | -15 | N/A | No | N/A | N/A |
Pleasant environment | This place is nice. | 5 | N/A | No | N/A | N/A |
Very pleasant environment | I really like this place. It's beautiful. | 10 | N/A | No | N/A | N/A |
Beautiful environment | This place is beautiful. It lifts me up and makes me feel alive. | 15 | N/A | No | N/A | N/A |
Cramped environment | This place is really closed-in. I feel like I have no space to breathe. | -5 | N/A | No | N/A | N/A |
Very cramped environment | It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. | -10 | N/A | No | N/A | N/A |
Spacious interior | This is a really comfortably open indoor space. | 5 | ? | ? | ? | ? |
In darkness | I don't like spending time in the dark. | -3 | N/A | No | N/A | N/A |
Cabin Fever (mild) | I've been cooped up inside for days. I need to get outside. | -5 | N/A | No | N/A | N/A |
Cabin Fever (serious) | I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! | -12 | N/A | No | N/A | N/A |
Naked | I'm naked. This is humiliating. | -3 | N/A | No | N/A | N/A |
Imprisoned | I hate being locked up. | -5 | N/A | No | N/A | N/A |
Sharing bedroom | Sharing a room with others is annoying. I want some privacy. | -8 | N/A | No | N/A | N/A |
Colonist left unburied | One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. | -10 | N/A | No | N/A | N/A |
Ate raw food | I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? | -12 | 1.0 | Yes | 1.0 | 3 |
Ate nutrient paste | I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. | -8 | 1.0 | Yes | 1.0 | 3 |
Ate fine meal | I ate a really tasty fine meal. Yum! | 5 | 1.0 | No | N/A | N/A |
Ate lavish meal | That lavish meal was amazing. It nourished my body and my soul. | 10 | 1.0 | No | N/A | N/A |
Raw cannibalism | I ate the meat of another human, raw, like an animal. This is a nightmare. | -20 | 2.0 | Yes | 0.25 | 3 |
Cooked cannibalism | I ate a meal made from the meat of another human. This is horrible. | -15 | 2.0 | Yes | 0.25 | 3 |
Butchered humanoid | I just butchered someone up like an animal. | -4 | 1.0 | No | N/A | N/A |
Ate off the ground | I had to eat a meal off the ground. Can't we get a tables around here? | -4 | 0.5 | Yes | 1.0 | 3 |
Observed corpse | I saw a dead body laying on the ground. | -4 | 0.5 | Yes | 0.3 | 3 |
New colony optimism | We just landed here. It's a tough situation, but I'm excited to be founding a new colony. | 35 | 10.0 | No | N/A | N/A |
New colony hope | I'm getting used to this, but it's still an exciting new situation. I hope this works out... | 15 | 10.0 | No | N/A | N/A |
Slept outside | I had to sleep outdoors without any protection from the elements. | -5 | 1.0 | No | N/A | N/A |
Slept on ground | I had to sleep on the ground like an animal. | -5 | 1.0 | No | N/A | N/A |
Wounded | That's my blood! I've been wounded in a fight! | -8 | 2.0 | No | N/A | N/A |
A prisoner was sold | This colony sold a prisoner into slavery. That's a worrying thought. | -8 | 5.0 | Yes | 1.0 | 5 |
A prisoner was executed | A prisoner was executed in cold blood. This colony seems more evil by the day. | -8 | 10.0 | Yes | 1.0 | 5 |
Witnessed ally's death | I saw one of my people die. They were alive one moment, and dead the next. | -10 | 3.0 | Yes | 0.4 | 5 |
Witnessed stranger's death | I saw someone die. They were alive one moment, and dead the next. | -3 | 3.0 | Yes | 0.4 | 5 |
Just imprisoned | I just got thrown in a prison. I'd better keep myself together and deal with this. | 8 | 1.0 | No | 1.0 | 1 |
Convinced by warden | That warden and I had a talk about the colony. It sounds like a good place... | 2.6 | 5.0 | Yes | 0.98 | 40 |
Beaten by warden | That warden just beat me up. He didn't break anything but, damn, it hurts. | -3 | 5.0 | Yes | 0.95 | 20 |
Beaten viciously by warden | That warden just beat the hell from me. I could die from this... | -6 | 5.0 | Yes | 0.95 | 20 |
Had social chat | I just had a good chat with someone. | 4 | 1.0 | Yes | 0.5 | 3 |
Wearing frayed apparel | My clothes are looking pretty bad. Can't I get something decent to wear? | -3 | N/A | No | N/A | N/A |
Wearing tattered apparel | I'm wearing a tattered piece of trash. Can't I get something decent to wear? | -5 | N/A | No | N/A | N/A |
A prisoner was executed
This thought occurs in every colonist when a prisoner is executed.
A prisoner was sold
This thought occurs in every colonist when a prisoner is sold into slavery.
Ate fine meal
This thought occurs when a humanoid eats a fine meal.
Ate lavish meal
This thought occurs when a humanoid eats a lavish meal.
Ate nutrient paste
This thought occurs when a humanoid eats nutrient paste.
Ate off the ground
This thought occurs when a humanoid eats without a table.
Ate raw food
This thought occurs when a humanoid eats raw food.
Beaten by warden
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.
Beaten viciously by warden
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.
Beautiful environment
This thought occurs when a humanoid's environment opinion rises above 85. See Beauty.
Butchered humanoid
This thought occurs when a humanoid processes a corpse at a butcher table.
Cabin Fever (mild)
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.
This thought is not active while Cabin Fever (serious) is active.
Cabin Fever (serious)
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.
This thought forces Cabin Fever (mild) to be removed.
Colonist left unburied
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).
Convinced by warden
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.
Cooked cannibalism
This thought occurs when a humanoid eats human meat cooked into a meal.
Cramped environment
This thought occurs when a humanoid's clearance level dips below 15.5.
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:
- 2x4
- 3x3
- 2x5
- 2x6
- 3x4
- 2x7
- 3x5
- 1x(7 to 11)
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:
- 1x10
- 2x5
- 1x11
- 2x6
- 3x4
- 2x7
- 3x5
- 2x8
- 4x4
- 2x9
- 3x6
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.
Exhausted
This thought occurs when a humanoid's rest level dips below 0.01. See Rest.
Had social chat
This thought occurs when a humanoid has a dialogue with another humanoid.
Hideous environment
This thought occurs when a humanoid's environment opinion dips below 15. See Beauty.
Hungry
This thought occurs when a humanoid's hunger level dips below 30. See Saturation.
Imprisoned
This thought occurs when a humanoid is kept as a Prisoner.
In darkness
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.
Just imprisoned
This thought occurs when a humanoid is kept as a Prisoner.
Naked
This thought occurs when a humanoid is not wearing any Clothing.
New colony hope
Occurs once "New colony optimism" expires. This thought is the second stage of the start-of-game "boost" to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
New colony optimism
A starting "boost", this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.
Observed corpse
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.
Pleasant environment
This thought occurs when a humanoid's environment opinion rises above 58. See Beauty.
Raw cannibalism
This thought occurs when a humanoid eats raw human meat.
Sharing bedroom
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.
Slept on ground
This thought occurs when a humanoid uses a Sleeping Spot.
Slept outside
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.
Spacious interior
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.
This means an empty room with more than 26 squares and no dimension is greater than 11:
- 2x11
- 3x9
- 4x7
- 5x6
- Anything larger
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:
- 2x11
- 3x10
- 4x8
- 5x6
- Anything larger
See Clearance.
Starving
This thought occurs when a humanoid's hunger level dips below 0.01.
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See Saturation.
Tired
This thought occurs when a humanoid's rest level dips below 30. See Rest.
Ugly environment
This thought occurs when a humanoid's environment opinion dips below 42. See Beauty.
Urgently hungry
This thought occurs when a humanoid's hunger level dips below 20. See Saturation.
Very cramped environment
This thought occurs when a humanoid's clearance level dips below 6.5.
This means an empty room from 1 to 6 squares:
- 2x2
- 2x3
- 1x(1 to 6)
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:
- 2x2
- 2x3
- 2x4
- 3x3
- 1x(4 to 9)
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See Clearance.
Very pleasant environment
This thought occurs when a humanoid's environment opinion rises above 70. See Beauty.
Very tired
This thought occurs when a humanoid's rest level dips below 20. See Rest.
Very ugly environment
This thought occurs when a humanoid's environment opinion dips below 30. See Beauty.
Wearing frayed apparel
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.
Wearing tattered apparel
This thought occurs when a humanoid is wearing apparel which has health 20% or less.
Witnessed ally's death
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.
Witnessed stranger's death
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.
Wounded
This thought occurs when a humanoid takes damage from combat.