Difference between revisions of "Human leather"
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m ((Bot) XML data extraction: Update to Alpha 10) |
m ((Bot) XML data extraction: Removing obselete properties and some fixes) |
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Line 17: | Line 17: | ||
| stack limit = 75 | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
− | |||
− | |||
| armor - blunt factor = 1.5 | | armor - blunt factor = 1.5 | ||
| armor - electric factor = 4 | | armor - electric factor = 4 | ||
Line 27: | Line 25: | ||
| insulation - heat factor = 0.95 | | insulation - heat factor = 0.95 | ||
| market value base = 7.5 | | market value base = 7.5 | ||
− | | market value factor = 3 | + | | market value factor = 1.3 |
| max hit points base = 100 | | max hit points base = 100 | ||
}} | }} |
Revision as of 20:17, 15 April 2015
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.64
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1.3 ... further results