Difference between revisions of "Solar generator"
(Updated to reflect that output is a factor of light instead of time of day.) |
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Power | Power | ||
|placeable = y | |placeable = y | ||
− | |size = | + | |size = 4|4 |
|hp = 300 | |hp = 300 | ||
|efficiency = | |efficiency = |
Revision as of 23:25, 25 April 2015
{{Template:TNTN|building| |name = Solar generator |image = SolarCollector.png|128px| Solar generator |info = Produces electricity from sunlight. Does not work in the dark. |type = Buildings| Buildings |type2 = Power| Power |placeable = y |size = 4|4 |hp = 300 |efficiency = |power = + 1700 |buy = 100 |sell = 50 }} A solar generator provides 1700W of power. It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse. It may be placed in a wind turbine's exclusion zone with no effect on the turbine. While usually placed outdoors, it may be enclosed with walls, but must be unroofed to operate.
Power output is a direct product of the current light level. For example, at 50% light a solar generator produces 850W of its 1700W maximum. Batteries are a useful supplement to solar generators since they help provide power when the generators are offline.
If a solar generator catches fire it will often be destroyed because colonists cannot reach the interior section to extinguish the fire.