Difference between revisions of "Sculptures"
(Added amounts for small volume materials. Fixed links in materials table. Added text about unfinished items.) |
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− | Sculptures come in three sizes | + | Sculptures come in three sizes: |
+ | *[[Small_Sculpture|Small sculptures]] require 70 materials or 1400 small volume materials (silver, gold, or uranium). | ||
− | [[ | + | *[[Large_Sculpture|Large sculptures]] require 135 materials or 2700 small volume materials (silver, gold, or uranium). |
− | + | *[[Grand_Sculpture|Grand sculptures]] require 260 materials or 5200 small volume materials (silver, gold, or uranium). | |
− | |||
− | [[Grand_Sculpture|Grand | ||
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A colonist must install the sculpture and may uninstall it for movement via the "deconstruct" button. | A colonist must install the sculpture and may uninstall it for movement via the "deconstruct" button. | ||
− | + | Sculptures have a quality when they are made. The artist's skill is a driving factor in the quality of the sculpture. Below is a list of possible qualities. | |
{| {{STDT| sortable c_24 text-center}} | {| {{STDT| sortable c_24 text-center}} | ||
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|} | |} | ||
− | Sculptures are created at | + | Sculptures are created at a [[sculptor's table]]. Below is a table detailing statistics on sculptures. |
As of Alpha 8 | As of Alpha 8 | ||
{| {{STDT| sortable c_24 text-center}} | {| {{STDT| sortable c_24 text-center}} | ||
! Material!! Beauty (Normal)!! Max HP !! Marketplace Value (Normal)!! Flammability | ! Material!! Beauty (Normal)!! Max HP !! Marketplace Value (Normal)!! Flammability | ||
|- | |- | ||
− | ! [[Sandstone| | + | ! [[Sandstone Blocks|Sandstone]] |
| 122 || | 360 || | 202 || | 0% | | 122 || | 360 || | 202 || | 0% | ||
|- | |- | ||
− | ! [[Granite| | + | ! [[Granite Blocks|Granite]] |
| 133 || | 405 || | 222 || | 0% | | 133 || | 405 || | 222 || | 0% | ||
|- | |- | ||
− | ! [[Limestone| | + | ! [[Limestone Blocks|Limestone]] |
| 133 || | 380 || | 202 || | 0% | | 133 || | 380 || | 202 || | 0% | ||
|- | |- | ||
− | ! [[Marble| | + | ! [[Marble Blocks|Marble]] |
| 164 || | 330 || | 202 || | 0% | | 164 || | 330 || | 202 || | 0% | ||
|- | |- | ||
− | ! [[Slate| | + | ! [[Slate Blocks|Slate]] |
| 100 || | 345 || | 202 || | 0% | | 100 || | 345 || | 202 || | 0% | ||
|- | |- | ||
− | ! [[Silver | + | ! [[Silver]] |
| 318 || | 105 || | 2012 || | 20% | | 318 || | 105 || | 2012 || | 20% | ||
|- | |- | ||
− | ! [[Gold | + | ! [[Gold]] |
| 708 || | 90 || | 40012 || | 20% | | 708 || | 90 || | 40012 || | 20% | ||
|- | |- | ||
− | ! [[Steel | + | ! [[Steel]] |
| 100 || | 150 || | 212 || | 20% | | 100 || | 150 || | 212 || | 20% | ||
|- | |- | ||
− | ! [[Plasteel | + | ! [[Plasteel]] |
| 120 || | 2712 || | 410 || | 10% | | 120 || | 2712 || | 410 || | 10% | ||
|- | |- | ||
− | ! [[Wood | + | ! [[Wood]] |
| 153 || | 75 || | 152 || | 100% | | 153 || | 75 || | 152 || | 100% | ||
|- | |- | ||
− | ! [[Uranium | + | ! [[Uranium]] |
| 40 || | 375 || | 10012 || | 0% | | 40 || | 375 || | 10012 || | 0% | ||
|} | |} | ||
+ | |||
+ | If a sculpture job is interrupted for any reason the sculptor will drop the piece on the table, and it will be in an unfinished state until the sculptor finishes it. A sculptor cannot work on another sculptor's piece. The inspect pane indicates the name of the piece's sculptor and how much work is remaining. The stockpile filter includes an entry for unfinished sculptures (under >Items >Unfinished) which allows the player to control where they are stored. |
Revision as of 06:02, 5 June 2015
Sculptures come in three sizes:
- Small sculptures require 70 materials or 1400 small volume materials (silver, gold, or uranium).
- Large sculptures require 135 materials or 2700 small volume materials (silver, gold, or uranium).
- Grand sculptures require 260 materials or 5200 small volume materials (silver, gold, or uranium).
Sculptures add beauty to any space that they occupy once they are installed.
A colonist must install the sculpture and may uninstall it for movement via the "deconstruct" button.
Sculptures have a quality when they are made. The artist's skill is a driving factor in the quality of the sculpture. Below is a list of possible qualities.
Quality | Beauty Factor | Market Value Factor |
---|---|---|
Awful | -0.1 | 0.4 |
Shoddy | 0.1 | 0.6 |
Poor | 0.5 | 0.8 |
Normal | 1 | 1 |
Good | 1.5 | 1.2 |
Superior | 2 | 1.5 |
Excellent | 3.5 | 2 |
Masterwork | 5 | 3 |
Legendary | 10 | 6 |
Sculptures are created at a sculptor's table. Below is a table detailing statistics on sculptures. As of Alpha 8
Material | Beauty (Normal) | Max HP | Marketplace Value (Normal) | Flammability |
---|---|---|---|---|
Sandstone | 122 | 360 | 202 | 0% |
Granite | 133 | 405 | 222 | 0% |
Limestone | 133 | 380 | 202 | 0% |
Marble | 164 | 330 | 202 | 0% |
Slate | 100 | 345 | 202 | 0% |
Silver | 318 | 105 | 2012 | 20% |
Gold | 708 | 90 | 40012 | 20% |
Steel | 100 | 150 | 212 | 20% |
Plasteel | 120 | 2712 | 410 | 10% |
Wood | 153 | 75 | 152 | 100% |
Uranium | 40 | 375 | 10012 | 0% |
If a sculpture job is interrupted for any reason the sculptor will drop the piece on the table, and it will be in an unfinished state until the sculptor finishes it. A sculptor cannot work on another sculptor's piece. The inspect pane indicates the name of the piece's sculptor and how much work is remaining. The stockpile filter includes an entry for unfinished sculptures (under >Items >Unfinished) which allows the player to control where they are stored.