Difference between revisions of "Modding Tutorials"
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** [[Modding Tutorials/Development mode|Development Mode]] | ** [[Modding Tutorials/Development mode|Development Mode]] | ||
* [[Modding Tutorials/Sounds|Adding and Testing Sounds]] | * [[Modding Tutorials/Sounds|Adding and Testing Sounds]] | ||
+ | * [[Modding Tutorials/Assets|Ripping Textures]] | ||
===XML tutorials=== | ===XML tutorials=== |
Revision as of 12:30, 9 April 2016
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
- XML File Structure
- Introduction to XML Defs
- In-depth XML Def tutorials
The following tutorials are likely outdated
- Getting Started
- Items
- Flooring
- Weapons
- Buildings and Furniture
- Plants
- Food
- Races and Pawns
- Buildings and Furniture: Creating a Smelter
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples: