Difference between revisions of "Basics"

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(Added start to a starting guide. Thoughts?)
(Expanded guide.)
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Food is going to be required, no question about it. Be it raw beef or a fine meal, food will sate your colonists' need to eat, albeit at much different levels and amounts. Typically, meat and luxuries like chocolate and beer will be expensive (good luck sustaining a colony on candy), and good ole' grain cheap, both to produce and buy. Farming it will not always guarantee a good yield or adequate amount of food, but is a good mainstay of production. Here is a guide on how to start actually feeding the people you are responsible for and not just brushing away the insanity of hunger as a personal problem.
 
Food is going to be required, no question about it. Be it raw beef or a fine meal, food will sate your colonists' need to eat, albeit at much different levels and amounts. Typically, meat and luxuries like chocolate and beer will be expensive (good luck sustaining a colony on candy), and good ole' grain cheap, both to produce and buy. Farming it will not always guarantee a good yield or adequate amount of food, but is a good mainstay of production. Here is a guide on how to start actually feeding the people you are responsible for and not just brushing away the insanity of hunger as a personal problem.
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- Grains and Potatoes:
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These are the very simplest, basic crops that will serve to keep your colonists alive and well. They happen to be quite hardy and offer a good staple. Easy to grow, but note that some types like hotter weather (ie. Rice) and some like colder (ie. Corn). Very useful overall, and should be a mainstay. Do not usually decay very fast (Especially corn) so they can be stored easily.
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- Fruit:
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Not recommended for starting out and don't bring a whole bunch to the table, but can be eaten raw without much or any penalty. Most can be harvested from the world around like agave plants or bushes, so they can be used when you need a little bit more to keep alive. Farming is temperamental but possible.
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- Meat:
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Meat happens to be an odd case. You can easily get meat by hunting animals anywhere, and get more from larger animals, but take care that it ''will spoil'' quite fast. The quick spoilage makes this option not recommended for a staple but can supplant your main source. Refrigeration is hard to come by in a crude wood shack in the desert.
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'''Comfort and Temperature'''
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Now that your little people will not starve to death after the starting food runs out, let's get to keeping it that way sans mental breakdowns. The first thing to do is to build a small shack out of steel or wood, preferably near either a hill/mountain or geothermal vent for future expansion, and large enough to house all of your colonists. Put some beds out of any material you please (but wood is often cheaper and easier to build) and, if you feel really nice, add a plant pot or two. If you somehow fancy plopping your colonists on the north pole or a desert, you ''will'' have to deal with temperature immediately. For the colder climates, a small heater works magic when you have the electricity, but as of the moment you likely don't, so a campfire will do. Remember that the shack should be enclosed with a door. Around 20-25 degrees C is good for comfort, but it always depends upon your colonists. If you decided to live in a firery hell of a desert, then there is not much you can do off the bat except perhaps keeping indoors and in the cool.
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Once you have all this, power is helpful.
  
 
{{UConstruction}}
 
{{UConstruction}}
 
*This section is currently has little information set in it, please choose a link above for the time being. We're working on it.
 
*This section is currently has little information set in it, please choose a link above for the time being. We're working on it.

Revision as of 19:53, 19 December 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history


Starting a New Game

When starting a new game, there are many things to do to get your colony up and running as it should and doing so with efficiency, but before that can happen, your colonists actually need to be alive. Your colonists will need food and at least some degree of comfort (eg. Someone to talk to or a game), to give them some reprieve from the constant work that the early colony will almost certainly need. To fulfill these needs there are many means, and so we begin.


Food

Food is going to be required, no question about it. Be it raw beef or a fine meal, food will sate your colonists' need to eat, albeit at much different levels and amounts. Typically, meat and luxuries like chocolate and beer will be expensive (good luck sustaining a colony on candy), and good ole' grain cheap, both to produce and buy. Farming it will not always guarantee a good yield or adequate amount of food, but is a good mainstay of production. Here is a guide on how to start actually feeding the people you are responsible for and not just brushing away the insanity of hunger as a personal problem.

- Grains and Potatoes: These are the very simplest, basic crops that will serve to keep your colonists alive and well. They happen to be quite hardy and offer a good staple. Easy to grow, but note that some types like hotter weather (ie. Rice) and some like colder (ie. Corn). Very useful overall, and should be a mainstay. Do not usually decay very fast (Especially corn) so they can be stored easily.

- Fruit: Not recommended for starting out and don't bring a whole bunch to the table, but can be eaten raw without much or any penalty. Most can be harvested from the world around like agave plants or bushes, so they can be used when you need a little bit more to keep alive. Farming is temperamental but possible.

- Meat: Meat happens to be an odd case. You can easily get meat by hunting animals anywhere, and get more from larger animals, but take care that it will spoil quite fast. The quick spoilage makes this option not recommended for a staple but can supplant your main source. Refrigeration is hard to come by in a crude wood shack in the desert.


Comfort and Temperature

Now that your little people will not starve to death after the starting food runs out, let's get to keeping it that way sans mental breakdowns. The first thing to do is to build a small shack out of steel or wood, preferably near either a hill/mountain or geothermal vent for future expansion, and large enough to house all of your colonists. Put some beds out of any material you please (but wood is often cheaper and easier to build) and, if you feel really nice, add a plant pot or two. If you somehow fancy plopping your colonists on the north pole or a desert, you will have to deal with temperature immediately. For the colder climates, a small heater works magic when you have the electricity, but as of the moment you likely don't, so a campfire will do. Remember that the shack should be enclosed with a door. Around 20-25 degrees C is good for comfort, but it always depends upon your colonists. If you decided to live in a firery hell of a desert, then there is not much you can do off the bat except perhaps keeping indoors and in the cool. Once you have all this, power is helpful.

Template:UConstruction

  • This section is currently has little information set in it, please choose a link above for the time being. We're working on it.