Difference between revisions of "Firefighting"
Bellicosity (talk | contribs) (Updated to include information regarding drafting colonists for fire fighting.) |
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− | Firefighting is present in two forms of the game. It is accomplished by [[Colonist|colonists]] going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a Firefoam Popper exploding. | + | Firefighting is present in two forms of the game. It is accomplished by [[Colonist|colonists]] going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a [[Firefoam_popper|Firefoam Popper]] exploding. |
Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' . Outside the home zone, colonists will just ignore the fires and carry on with their duties. | Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' . Outside the home zone, colonists will just ignore the fires and carry on with their duties. |
Revision as of 06:07, 22 August 2016
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Firefighting is present in two forms of the game. It is accomplished by colonists going over to a burning portion of the map and "stomping" on the fire until it goes out completely or by a Firefoam Popper exploding.
Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires ONLY if the fire is within a designated home zone . Outside the home zone, colonists will just ignore the fires and carry on with their duties.
To fight fires outside of a home zone or to fight fires in a coordinated manner, draft the colonists and place them NEXT to the fire. They will fight any adjacent fires and you can better move your colonists to strategically attack it.
If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of solar panels) the fire will be unable to be put out by colonists until it rains or the structure is destroyed. As of Alpha 13, Firefoam poppers can now be used to extinguish these flames by placing a popper nearby and manually exploding it.
Note that the colonists can catch on fire while trying to put out the fires. If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.
If a colonist doesn't put out the flames, the colonist on fire will:
- automatically (by chance) have the flames burn themselves out
- become incapacitated and stop burning
- the colonist will continue to burn until death
The game may begin to generate rain as the fires are burning. The rain is able to extinguish the fire over a period of time. Through the duration of the rain, the fire will not spread or grow any larger.
As of Alpha 9a, all colonists not currently working on another job will go to extinguish a fire if capable, whether someone else has taken the job or not. This allows both the person standing right beside the one tile left on fire to try and extinguish it and the person on the other side of the map who booked it first.
Firefoam Poppers added in Alpha 13.