Difference between revisions of "Drugs"
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− | Drugs can be used to gain temporary benefits of various sorts at the risk of addiction, negative side effects, and even overdose resulting in death. Most drugs are crafted using either [[Psychoid leaves]] or [[Neutroamine]], however beer requires [[Hops]] and has an intermediate stage before fermenting called [[Wort]]. | + | Drugs can be used to gain temporary benefits of various sorts at the risk of [[addictiveness|addiction]], negative side effects, and even overdose resulting in death. Most drugs are crafted using either [[Psychoid leaves]] or [[Neutroamine]], however beer requires [[Hops]] and has an intermediate stage before fermenting called [[Wort]]. |
The Drugs in the game are: | The Drugs in the game are: |
Revision as of 18:15, 11 September 2016
Drugs can be used to gain temporary benefits of various sorts at the risk of addiction, negative side effects, and even overdose resulting in death. Most drugs are crafted using either Psychoid leaves or Neutroamine, however beer requires Hops and has an intermediate stage before fermenting called Wort.
The Drugs in the game are:
Go-juice
A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
Military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
Drug info | |
---|---|
Addictiveness | 6.5% |
Market value | $80.00 |
Hit points | 50 |
Work to make | 10 |
Drug effects | |
---|---|
Consciousness | +35% |
Joy | 40% |
Movement | +30% |
Pain | x10% |
Rest | 40% |
Luciferium
A concoction of advanced glitterworld mechanites that dramatically improve the body's functioning in all respects. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Drug info | |
---|---|
Addictiveness | 100% |
Market value | $100.00 |
Hit points | 50 |
Work to make | n/a |
Drug effects | |
---|---|
Blood filtration | +70% |
Blood pumping | +15% |
Breathing | +10% |
Consciousness | +25% |
Hearing | +20% |
Metabolism | +20% |
Moving | +25% |
Pain | x80% |
Sight | +20% |
Malari-block
A drug for blocking malaria. Take every five days to keep malaria away.
Drug info | |
---|---|
Addictiveness | 0.00% |
Market value | $40.00 |
Hit points | 50 |
Work to make | 9 |
Drug effects | |
---|---|
Prevents infection | Malaria |
Flake
A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive.
Drug info | |
---|---|
Addictiveness | 19% |
Market value | $11.00 |
Hit points | 50 |
Work to make | 5 |
Drug effects | |
---|---|
Joy | 70.00% |
Pain | x50% |
Rest | 20% |
Tiredness | x33% |
Yayo
A fine white powder snorted to produce a euphoric high. Yayo reducing the user's need for rest, and suppresses pain. It is, however, addictive.
Drug info | |
---|---|
Addictiveness | 5% |
Market value | $18.00 |
Hit points | 50 |
Work to make | 9 |
Drug effects | |
---|---|
Joy | 80.00% |
Moving | +15% |
Pain | x50% |
Rest | 40% |
Tiredness | x33% |
Smokeleaf joint
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Can be produced without equipment, at a crafting spot.
Drug info | |
---|---|
Addictiveness | 1% |
Market value | $13.00 |
Hit points | 50 |
Work to make | 4 |
Drug effects | |
---|---|
Consciousness | -30% |
Hunger rate | x130% |
Joy | 80.00% |
Moving | -30% |
Pain | -20% |
Rest | -10% |
Wake-up
An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.
Drug info | |
---|---|
Addictiveness | 10% |
Market value | $26.00 |
Hit points | 50 |
Work to make | 14 |
Drug effects | |
---|---|
Consciousness | +10% |
Global work speed | +50% |
Joy | 40.00% |
Moving | 10% |
Rest | 100% |
Tiredness | x80% |