Penoxycyline

From RimWorld Wiki
(Redirected from Malari-block)
Jump to navigation Jump to search

Penoxycyline

Penoxycyline

A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.[sic] Must be taken every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.

Base Stats

Type
DrugMedical Drug
Tech Level
Industrial
Market Value
18 Silver
Stack Limit
150
Mass
0.005 kg
Beauty
-4
HP
50
Deterioration Rate
2
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Ingestion

Addictiveness
0%
Maximum To Ingest
1

Creation

Crafted At
Drug lab
Required Research
Penoxycyline production
Work To Make
600 ticks (10 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Neutroamine 2
Technical
defName
Penoxycyline
tradeTags
Drugs
Preferability
NeverForNutrition
Drug Category
Medical
Is Pleasure Drug
false
Bulk Product Amount
Penoxycyline


Penoxycyline is a medical drug for preventing disease. It protects against catching malaria, sleeping sickness, and the plague.

Acquisition[edit]

Penoxycylines can be crafted at a drug lab once the Penoxycyline production research project has been completed. Each requires Neutroamine 2 Neutroamine and 600 ticks (10 secs) of work modified by the drug synthesis speed of the crafter.
Penoxycylines can be bought from the following traders: Orbital bulk goods trader, Orbital combat supplier, Orbital exotic goods trader, Outlander base trader, Outlander bulk goods trader, Outlander slaver, Outlander visitor, Slave ship, Empire base trader Content added by the Royalty DLC, Imperial trader caravan Content added by the Royalty DLC, Orbital imperial trader Content added by the Royalty DLC. Note that Neutroamine can only be obtained from traders or found in cargo pods.

It can also be bought from orbital, Outlander, or Empire Content added by the Royalty DLC traders, as well as Outlander and Empire faction bases.

Summary[edit]

Penoxycyline completely prevents users from catching any of the following diseases while its "high" is active:

Despite the wording of the description, it does nothing to prevent or treat infections, or any other diseases or ailments besides the three above.

When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline does nothing to treat pre-existing diseases.

Penoxycyline is not addictive and has no direct side effects. Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. This severity is not enough to cause any health effect on its own. However, it can cause minor overdoses when taken along with hard drugs.

Analysis[edit]

Diseases usually aren't a fatal problem by the time you can get a good supply of neutroamine and have the Penoxycyline production research. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using herbal medicine or medicine is usually enough to treat the disease (so long as the colonist rests for the duration). However, this drug can still be helpful.

Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. If you don't want to use penoxycyline on every colonist, use it on sickly pawns first, then doctors. This prevents your doctors from getting sick when a disease outbreak occurs, so they are able to treat the rest of the colony. Super immune pawns should be last priority due to their faster recovery rate. If you can afford the neutroamine cost (and won't be using it for medicine, wake-up, or go-juice), then this drug is a net positive.

While the in-game description says to "Take every five days", the effect actually lasts just over half a day longer. This gives pawns some leeway, in case colonists don't consume the pills promptly. Set a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously.

Doses per prevented disease[edit]

The table below shows the average number of doses of penoxycyline necessary to prevent one disease. The table assumes the next dose is taken after exactly five days. The values in brackets are for sickly pawns.

  • Biome Disease
    MTB (days)
    Difficulty setting [Disease interval multiplier]
    Peaceful [×3] Community builder [×2.5] Adventure story [×1.3] Strive to survive [×1] Blood and dust [×0.95] Losing is fun [×0.9]
    Arid shrubland 65 222.3 (29.6) 185.2 (28.9) 96.3 (25.2) 74.1 (23.4) 70.4 (23) 66.7 (22.6)
    Boreal forest 60 205.2 (29.3) 171 (28.5) 88.9 (24.7) 68.4 (22.8) 65 (22.4) 61.6 (22)
    Cold bog 45 172.1 (31.3) 143.4 (30.2) 74.6 (25.3) 57.4 (22.9) 54.5 (22.5) 51.6 (22)
    Desert 90 371.2 (37.1) 309.4 (36.4) 160.9 (32.8) 123.7 (30.9) 117.6 (30.5) 111.4 (30.1)
    Extreme desert 90 330.7 (33.1) 275.6 (32.4) 143.3 (29.2) 110.2 (27.6) 104.7 (27.2) 99.2 (26.8)
    Ice sheet 90 290.2 (29) 241.9 (28.5) 125.8 (25.7) 96.7 (24.2) 91.9 (23.9) 87.1 (23.5)
    Sea ice 90 290.2 (29) 241.9 (28.5) 125.8 (25.7) 96.7 (24.2) 91.9 (23.9) 87.1 (23.5)
    Temperate forest 50 100.5 (16.7) 83.7 (16.2) 43.5 (13.8) 33.5 (12.6) 31.8 (12.3) 30.1 (12.1)
    Temperate swamp 40 80.4 (16.1) 67 (15.5) 34.8 (12.7) 26.8 (11.5) 25.5 (11.2) 24.1 (11)
    Tropical rainforest 35 48.8 (10.9) 40.7 (10.4) 21.2 (8.4) 16.3 (7.5) 15.5 (7.3) 14.6 (7.1)
    Tropical swamp 30 41.9 (10.5) 34.9 (10) 18.1 (7.9) 14 (7) 13.3 (6.8) 12.6 (6.6)
    Tundra 80 306 (34) 255 (33.3) 132.6 (29.7) 102 (27.8) 96.9 (27.4) 91.8 (27)
    Glacial plain Content added by the Odyssey DLC 90 337.5 (33.8) 281.3 (33.1) 146.3 (29.8) 112.5 (28.1) 106.9 (27.8) 101.3 (27.4)
    Glowforest Content added by the Odyssey DLC 50 69.8 (11.6) 58.1 (11.3) 30.2 (9.5) 23.3 (8.7) 22.1 (8.6) 20.9 (8.4)
    Grassland Content added by the Odyssey DLC 50 100.5 (16.7) 83.7 (16.2) 43.5 (13.8) 33.5 (12.6) 31.8 (12.3) 30.1 (12.1)
    Lava field Content added by the Odyssey DLC 90 318.6 (31.9) 265.5 (31.2) 138.1 (28.2) 106.2 (26.5) 100.9 (26.2) 95.6 (25.8)
    Scarlands Content added by the Odyssey DLC 50 100.5 (16.7) 83.7 (16.2) 43.5 (13.8) 33.5 (12.6) 31.8 (12.3) 30.1 (12.1)
  • Gallery[edit]

    Version history[edit]

    • 0.15.1279 - Added as Malari-block, and only prevents Malaria
    • 0.16.1393 - Reworked. Renamed from Malari-block to Penoxycyline and now prevents a wide variety of infections. Cost decreased from 5 neutroamine to 3.
    • Alpha 17 - Cost is further reduced from 3 to 2 neutroamine. It also received an overhaul, such that instead of instantly boosting disease immunity to 61%, it now provides true immunity and cannot reactively increase immunity against a disease that is already in progress.