Ghoul resurrection serum

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Ghoul resurrection serum

Ghoul resurrection serum

A capsule of thick grey fluid containing a mixture of deadlife dust and advanced biochemicals. Inject it into the corpse of a ghoul to return them to life. The resurrection process takes several hours.

Base Stats

Type
DrugSerum
Tech Level
Industrial
Market Value
60 Silver
Stack Limit
10
Mass
0.5 kg
HP
60
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Ingestion

Maximum To Ingest
1
Ingestion Time
100 ticks (1.67 secs)

Creation

Crafted At
Serum lab
Required Research
Ghoul resurrection
Work To Make
840 ticks (14 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Twisted meat 20 + Bioferrite 20
Technical
defName
GhoulResurrectionSerum
thingSetMakerTags
RewardStandardLowFreq
tradeTags
Serum
Preferability
NeverForNutrition
Drug Category
Medical


The ghoul resurrection serum is an item added by the Anomaly DLC used to resurrect ghouls.

Acquisition[edit]

Ghoul resurrection serums can be crafted at a serum lab once the Ghoul resurrection research project has been completed. Note that this research requires dark study to unlock. Each requires Twisted meat 20 Twisted meat, Bioferrite 20 Bioferrite and 840 ticks (14 secs) of work modified by the drug synthesis speed of the crafter.

Summary[edit]

When used on a dead friendly ghoul, the serum will resurrect it and heal any injuries, including missing body parts. This puts the ghoul into a resurrection coma for 5 hours. It will not cure xenogermination coma or Anesthetic.

It can be used on hostile ghouls, but they will remain hostile. The ghoul will stay feral after resurrection if it was feral when it died. [Verify][Hangry?]

It will work even if the corpse is rotten or desiccated.

Analysis[edit]

Ghoul resurrection serum is a cheap way to revive ghouls, making them very powerful and disposable tools. Because it heals all of the ghoul's temporary injuries, if a heavily damaged ghoul is needed ASAP, one strategy is to intentionally kill off the ghoul and resurrect it so that it heals faster. Also, resurrecting a ghoul fills its hunger half-way,[Need specifics] so there is usually no need to worry about it going hostile.

One thing to be wary of is that your ghoul corpses can be destroyed from fire or collapsing roofs and can't be revived once the corpse is lost.

Because the serum cannot be carried by policy like other serums and drugs, you have to bring either the corpse or the serum the whole journey to revive the ghoul. This can be frustrating if you're away from the colony so you should always plan ahead when sending your ghouls into a pit gate or on caravans. Consider keeping your resurrection serums close to your combat area so you can quickly bring your ghouls back to life after a raid.

If you don't have access to a resurrection serum when your ghoul dies, you can easily bury the corpse to prevent it from being destroyed and dig it back up when you have one.[Rot?]

The hardest part of making the serums is usually getting the resources, however by the time you have researched the project, bioferrite production is usually continuing at pace and entity raids are producing more than enough twisted meat. Capturing a fleshmass nucleus solves both issues and will typically produce enough of both to support resurrection serum production for all but the most reckless or difficult colonists. For further analysis on maximising bioferrite production, see the Bioferrite page.

Version history[edit]