Metalblood serum

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Metalblood serum

Metalblood serum

A syringe full of rust-colored liquid that constantly hardens and liquifies. When injected into the bloodstream, the metalblood substance can harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.

Base Stats

Type
DrugSerum
Tech Level
Industrial
Market Value
200 Silver
Stack Limit
10
Mass
0.5 kg
HP
60
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Ingestion

Maximum To Ingest
1
Ingestion Time
100 ticks (1.67 secs)

Creation

Crafted At
Serum lab
Required Research
Metalblood serum
Skill Required
Crafting 4
Work To Make
1,080 ticks (18 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Twisted meat 10 + Bioferrite 20
Technical
defName
MetalbloodSerum
thingSetMakerTags
RewardStandardLowFreq
Preferability
NeverForNutrition
Drug Category
Medical


The metalblood serum is a serum, a consumable item added by the Anomaly DLC, that makes the user more durable but weaker against fire.

Acquisition[edit]

Metalblood serums can be crafted at a serum lab once the Metalblood serum research project has been completed. Note that this research requires dark study to unlock. Each requires Twisted meat 10 Twisted meat, Bioferrite 20 Bioferrite, 1,080 ticks (18 secs) of work modified by the drug synthesis speed of the crafter, and a crafting skill of 4.

It can also occasionally be bought from Bulk Goods, Exotic, and Slaver trade ships. It can also be bought from Shaman trade caravans. [Detail Needed]

Summary[edit]

This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.

Metalblood serum is taken by injection, taking 100 ticks (1.67 secs). Pawns can be ordered to inject the serum through the usual means, but it can also be ordered from the item itself. This option allows ghouls to take serums without using an operation bill. A pawn taking metalblood serum will do so right where they stand without looking for a place to sit first.

As a serum, it does not have the traditional high mechanics of other drugs. Instead, it applies the "metalblood" hediff with the following effects for 5 days:

Flame damage is also affected by Incoming Damage Multiplier, so effective Flame damage multiplier of metalblood serum is ×200%.

Analysis[edit]

Metalblood serum provides any colonist the same benefit as the Tough trait - widely regarded as one of the most beneficial traits in the game - with a fire weakness downside that can often be ignored or planned around. Many combat scenarios will not involve hostiles using flame weaponry, which renders the fire weakness moot. Using metalblood serum makes phoenix armorContent added by the Royalty DLC a more attractive gear choice given the increased heat armor it provides. Fire resistant geneContent added by the Biotech DLC completely compensates for the Flame damage modifier, resulting in an effective ×50% damage multiplier from flames. On the other hand, the Tinderskin gene stacks multiplicatively as well, resulting in a ×800% Flame damage multiplier.

Special care should be taken to identify enemy impidsContent added by the Biotech DLC, tesseronsContent added by the Biotech DLC, scorchersContent added by the Biotech DLC, cyclopsesContent added by the Odyssey DLC, centipede burners and raiders armed with molotov cocktails or incendiary launchers, as they will pose the largest threats to pawns utilizing metalblood serum.

SanguophagesContent added by the Biotech DLC already have the Robust gene which gives them extra damage mitigation, but they also have Tinderskin, making them situational candidates for using the serum. GeniesContent added by the Biotech DLC, highmatesContent added by the Biotech DLC and other Delicate pawns benefit greatly from using metalblood serum, assuming they can then be kept away from taking fire damage.

The effect stacks with all other sources of Incoming Damage Multiplier: Tough trait, Robust gene and ghoul plating. Stacking all of these on a ghoul with a metalblood serum achieves the maximum possible damage reduction with a ×9% Incoming Damage Multiplier.

Keeping a single colonist constantly dosed with metalblood serum will require 4 bioferrite and 2 twisted meat per day. Butchering entities is likely to be the most consistent method of acquiring twisted meat if a fleshmass nucleus has not been captured.

Incoming Damage Multiplier
Sources Incoming Damage
Multiplier
Effective Fire Damage Multiplier
Metalblood Serum ×50% ×200%
Metalblood Serum + Tough ×25% x100%
Delicate ×115% ×115%
Metalblood Serum + Delicate ×58% ×230%
Metalblood Serum + Robust gene ×38% ×76%
Metalblood Serum + Robust gene + Tough ×19% ×38%
Metalblood Serum + Fire resistant gene ×50% ×50%
Metalblood Serum + Fire resistant gene + Robust gene + Tough ×19% ×19%
Metalblood Serum + Tinderskin Gene ×50% ×800%
Metalblood Serum + Tinderskin Gene + Robust gene ×38% ×600%
Metalblood Serum + Fire resistant gene + Robust gene + Tough + Ghoul plating ×9% ×9%

Version history[edit]