Serums
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| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Serums are drug-like consumables that alter or enhance a pawns natural capabilities. Serums can be crafted at a serum lab once the respective research projects are completed. These projects require dark study to unlock. Unlike drugs, serums are typically long lasting, do not have a severity-based high, have no addiction, tolerance, or withdrawal mechanics, and do not count as any kind of drug for the purposes of the Chemical need, the chemical interest, fascination, or teetotaler traits, or the Drug use precepts.
| Serum | Duration | Effects | Materials | Work To Make | Required Research |
|---|---|---|---|---|---|
| Instantaneous | Resurrects a dead ghoul | 840 ticks (14 secs) | Ghoul resurrection]] | ||
| 600,000 ticks (166.67 mins) 10 in-game days |
|
1,080 ticks (18 secs) | Juggernaut serum | ||
| 300,000 ticks (83.33 mins) 5 in-game days |
|
1,080 ticks (18 secs) | Metalblood serum | ||
| 120,000 ticks (33.33 mins) 2 in-game days |
|
1,320 ticks (22 secs) | Mind-numb serum | ||
| 900,000 ticks (250 mins) 15 in-game days |
|
720 ticks (12 secs) | Serum synthesis |