Serums

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Serums are drug-like consumables that alter or enhance a pawns natural capabilities. Serums can be crafted at a serum lab once the respective research projects are completed. These projects require dark study to unlock. Unlike drugs, serums are typically long lasting, do not have a severity-based high, have no addiction, tolerance, or withdrawal mechanics, and do not count as any kind of drug for the purposes of the Chemical need, the chemical interest, fascination, or teetotaler traits, or the Drug use precepts.Content added by the Ideology DLC

Serum Duration Effects Materials Work To Make Required Research
Ghoul resurrection serum Ghoul resurrection serum Instantaneous Resurrects a dead ghoul Twisted meat 20 Twisted meat, Bioferrite 20 Bioferrite 840 ticks (14 secs) Ghoul resurrection]]
Juggernaut serum Juggernaut serum 600,000 ticks (166.67 mins)
10 in-game days
Twisted meat 20 Twisted meat, Bioferrite 10 Bioferrite 1,080 ticks (18 secs) Juggernaut serum
Metalblood serum Metalblood serum 300,000 ticks (83.33 mins)
5 in-game days
Twisted meat 10 Twisted meat, Bioferrite 20 Bioferrite 1,080 ticks (18 secs) Metalblood serum
Mind-numb serum Mind-numb serum 120,000 ticks (33.33 mins)
2 in-game days
Neutroamine 2 Neutroamine, Bioferrite 30 Bioferrite 1,320 ticks (22 secs) Mind-numb serum
Voidsight serum Voidsight serum 900,000 ticks (250 mins)
15 in-game days
Neutroamine 2 Neutroamine, Bioferrite 10 Bioferrite 720 ticks (12 secs) Serum synthesis