Medical drugs
Medical drugs are drugs that have no mood or recreational effect, but do provide a statistical or mechanical benefit. They will never be taken as part of a drug binge and, as they cannot be taken for recreation, pawns with the chemical interest or chemical fascination traits will not consume them independent of player commands. This categorization is also used to determine acceptability for the Drug use precept.
A concoction of mechanites that dramatically improve the body's functioning in all respects. Over time, it can even heal old scarred-over wounds or brain damage, though it cannot regenerate lost limbs. Unfortunately, without the moderating effects of regular doses every five or six days, the mechanites lose cohesion, causing continuous berserk rages and, eventually, death.
After the first dose, there is no way to get the mechanites out, ever.
On the urbworlds, they call Luciferium the 'Devil's Bargain'. Many have been forced to kill friends when no more of the seductive red pills could be found.
Luciferium is a rare, powerful, expensive and dangerous medicinal drug. It can heal permanent injuries, chronic health conditions, and helps fight disease, but will kill its user if not taken regularly.
A syringe of clear, viscous fluid. Injected near the brainstem, it deadens the mind, rendering the user unable to feel the highs and lows of human emotion. This temporarily prevents them from having mental breaks and inspirations.
A drug for preventing infections before they take hold. Blocks malaria, sleeping sickness, plague.[sic] Must be taken every five days to remain effective.
This drug only prevents new infections. It does not cure existing infections - even those that are not yet discovered.
Penoxycyline is a medical drug for preventing disease. It protects against catching malaria, sleeping sickness, and the plague.

