Difference between revisions of "Modding Tutorials"
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In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state. | In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state. | ||
− | + | ==Table of contents== | |
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− | + | ===Introduction=== | |
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− | + | # [[Installing mods|Installing Mods]] | |
− | + | # [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | |
− | + | # [[Modding Tutorials/Mod folder structure|Mod Folder Structure]] | |
− | + | #* [[Modding Tutorials/About folder|About folder]] | |
− | + | #* [[Modding Tutorials/Defs folder|Defs folder]] | |
− | + | #* [[Modding Tutorials/Languages folder|Languages folder]] | |
− | + | #* [[Modding Tutorials/Textures folder|Textures folder]] | |
− | + | #* [[Modding Tutorials/Sounds folder|Sounds folder]] | |
− | + | # [[Modding Tutorials/Recommended software|Recommended Software]] | |
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− | + | ===General modding=== | |
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− | + | * [[Modding Tutorials/Testing mods|Testing Mods]] | |
− | + | ** [[Modding Tutorials/Development mode|Development Mode]] | |
− | + | * [[Modding Tutorials/Sounds|Adding and Testing Sounds]] | |
− | + | * [[Modding Tutorials/Assets|Decompiling Texture/Sound Assets]] | |
− | + | ||
− | + | ===XML tutorials=== | |
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− | + | ===C# tutorials=== | |
− | + | # [[Modding_Tutorials/Setting up a solution|Setting up]] | |
− | + | # [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]] | |
− | + | # [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | |
− | + | # [[Modding_Tutorials/Def classes|Introduction to Def Classes]] | |
− | + | #* [[Modding_Tutorials/Modifying defs|Def Class Compatibility]] | |
− | + | # [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]] | |
− | + | #* [[Modding_Tutorials/Injection|C# Injection]] | |
− | + | # [[Modding_Tutorials/Distribution|Distribution]]<br/><br/> | |
− | + | ''Examples:'' | |
− | + | * [[Modding Tutorials/Assembly Modding Example|Assembly Modding]] | |
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4601 N Hulbert Ave, Fresno | 4601 N Hulbert Ave, Fresno |
Revision as of 11:21, 14 October 2016
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples:
4601 N Hulbert Ave, Fresno Come Find Me
Or Call Me 1 559 408 0282