Difference between revisions of "Parka"
(Basic infobox, how to do insulation?) |
(Delete class attribute, as misleading) |
||
Line 5: | Line 5: | ||
|description = "A thick parka for staying warm in even the coldest of temperatures." | |description = "A thick parka for staying warm in even the coldest of temperatures." | ||
|type = Apparel|Clothing | |type = Apparel|Clothing | ||
− | |||
|sell = {{icon|silver|320}} | |sell = {{icon|silver|320}} | ||
|buy = 120 [[textiles]] + 334 work | |buy = 120 [[textiles]] + 334 work |
Revision as of 01:48, 29 November 2016
Parka
Parkas are large, thick jackets which are used to protect one from the bitter coldness of Boreal Forests, freezing Tundras, and perilous Ice Sheets. Parkas are found somewhat commonly on Pirates and Outlanders when raiding bases at Temperate or Colder biomes, and therefore are an easy way of acquiring them. Parkas can also be started with when starting with any Tribal scenario.
As a complicated garment, Parkas can only be made at tailoring benches, which requires complex clothing to be researched in order to be constructed. A parka requires 120 of any textile, and 334 seconds of work (20,000 ticks) to be created, assuming baseline global work speed, consciousness, sight, and manipulation.
Although Parkas are the most insulating garment in the game (with the exception of power armour), they bring about a slight movement speed penalty, and a considerable reduction to global work speed. Although these penalties aren't a deal-breaker, it's typically advisable to have parkas early-game in colder biomes (until you can access wool and make woolen jackets or dusters instead) - however, Parkas are typically influential in surviving those frozen ice sheets, tundras, and even exceptional boreal forests.