Difference between revisions of "Smokeleaf joint"
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− | Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. | + | Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. |
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+ | ===Crafting=== | ||
+ | Smokeleaf is produced at a [[crafting spot]].}} | ||
==Gameplay Overview== | ==Gameplay Overview== | ||
Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists. | Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists. |
Revision as of 18:31, 13 December 2016
<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug
Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency.
Crafting
Smokeleaf is produced at a crafting spot.
Gameplay Overview
Due to the fact that Smokeleaf can be quickly mass-produced due to the little work and research needed, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.