Difference between revisions of "Joywire"

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| market value base = 1500
 
| market value base = 1500
 
| max hit points base = 50
 
| max hit points base = 50
| mass = 0.2
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| mass base = 0.2
 
}}</onlyinclude>
 
}}</onlyinclude>
  
{{info|This implant grants a permanent +30 [[mood]] boost. However, the bearer suffers a permanent -20% to [[Health#Consciousness|consciousness]].}}  
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{{info|The [[joywire]] implant grants a permanent +30 [[mood]] boost. However, the bearer suffers a permanent -20% to [[Health#Consciousness|consciousness]].}}<!-- this comment here to suppress extra line break
 
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-->The consciousness penalty can be partially offset by putting the bearer on [[Luciferium]], but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling [[Flake]]).
The consciousness penalty can be partially offset by putting the bearer on [[Luciferium]], but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling [[Flake]]).
 

Revision as of 20:14, 14 February 2017

Joywire

Health item prosthetic.png

A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.


Type
Medical ItemImplant

Base Stats

Flammability
1
Market Value
220
Mass
0.2
Max Hit Points
50
... further results

Stat Modifiers

... further results

The joywire implant grants a permanent +30 mood boost. However, the bearer suffers a permanent -20% to consciousness.The consciousness penalty can be partially offset by putting the bearer on Luciferium, but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling Flake).