Difference between revisions of "Joywire"
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| market value base = 1500 | | market value base = 1500 | ||
| max hit points base = 50 | | max hit points base = 50 | ||
− | | mass = 0.2 | + | | mass base = 0.2 |
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− | {{info| | + | {{info|The [[joywire]] implant grants a permanent +30 [[mood]] boost. However, the bearer suffers a permanent -20% to [[Health#Consciousness|consciousness]].}}<!-- this comment here to suppress extra line break |
− | + | -->The consciousness penalty can be partially offset by putting the bearer on [[Luciferium]], but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling [[Flake]]). | |
− | The consciousness penalty can be partially offset by putting the bearer on [[Luciferium]], but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling [[Flake]]). |
Revision as of 20:14, 14 February 2017
Joywire
A brain implant that stimulates the brain's pleasure centers. While it dramatically improves a user's mood, the blanket of happiness makes it hard to concentrate on anything real. Joywires are illegal on many worlds, and are known for destroying whole cultures.
- Type
- Medical Item – Implant
Base Stats
Stat Modifiers
The joywire implant grants a permanent +30 mood boost. However, the bearer suffers a permanent -20% to consciousness.The consciousness penalty can be partially offset by putting the bearer on Luciferium, but this isn't recommended until you've got a reliable trade partner faction (ideally Outlanders) and a sustainable economy (e.g. manufacturing and selling Flake).